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book: Persuasive Gaming in Context
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Persuasive Gaming in Context

  • Edited by: Teresa La Hera , Jeroen Jansz , Joost Raessens and Ben Schouten
Language: English
Published/Copyright: 2021
View more publications by Amsterdam University Press
Games and Play
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About this book

The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.

This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

Author / Editor information

La Hera Teresa :

Teresa de la Hera is Assistant Professor of Persuasive Gaming at Erasmus University Rotterdam, where she is member of the Research Cluster Gaming Matters.Jansz Jeroen :

Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam. He holds the Chair of Communication and Media in the Department of Media & Communication.Raessens Joost :

Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands.Schouten Ben :

Ben Schouten is an artist/designer as well as a Full Professor in playful interaction at the department of industrial design of the Eindhoven University of Technology.


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1

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5

Teresa de la Hera, Jeroen Jansz, Ruud Jacobs, Ben Schouten, Joost Raessens and Martijn Kors
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7
Part I. The Study of Persuasion Through Digital Games

Joost Raessens and Teresa de la Hera
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27

Ian Bogost
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29

Miguel Sicart
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41

Teresa de la Hera and Joost Raessens
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57

Geoff Kaufman, Mary Flanagan and Max Seidman
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73
Part II. Designing Persuasive Games

Ben Schouten and Martijn Kors
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93

Martijn Kors, Gabriele Ferri, Erik D. van der Spek, Cas Ketel and Ben Schouten
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95

Lindsay D. Grace
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119

Menno Deen and Eline Muijres
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139

Sun Joo Ahn
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163
Part III. Assessing the Effectiveness of Persuasive Games

Jeroen Jansz and Ruud Jacobs
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183

Ruud Jacobs and Jeroen Jansz
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185

Mette Wichmand
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201

Chad Michael Wertley and Jordan Soliz
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219

Yu-Hao Lee, Norah E. Dunbar, Claude H. Miller, Elena Bessarabova, Matthew Jensen, Scott Wilson, Javier Elizondo, Judee Burgoon and Joseph Valacich
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239

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259

Publishing information
Pages and Images/Illustrations in book
eBook published on:
March 23, 2021
eBook ISBN:
9789048543939
Pages and Images/Illustrations in book
Main content:
264
Illustrations:
42
Downloaded on 9.10.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9789048543939/html
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