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Chapter
Open Access
Index of Subjects
Chapters in this book
- Frontmatter 1
- Contents 5
- 1. Homo ludens 2.0 : Play, media, and identity 9
-
Part I: Play
- Introduction to Part I 53
- 2. Playland : Technology, self, and cultural transformation 55
- 3. Spiritual play : Encountering the sacred in World of Warcraft 75
- 4. Playful computer interaction 93
- 5. Playful identity in game design and open-ended play 111
- 6. Breaking reality : Exploring pervasive cheating in Foursquare 131
- 7. Playing with bits and bytes : The savage mind in the digital age 149
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Part II: Media
- Introduction to Part II 167
- 8. Location-based mobile games : Interfaces to urban spaces 169
- 9. The playful use of mobile phones and its link to social cohesion 181
- 10. Digital cartographies as playful practices 199
- 11. Ludic identities and the magic circle 211
- 12. Play (for) time 225
- 13. Playful identity politics : How refugee games affect the player’s identity 245
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Part III: Identity
- Introduction to Part III 263
- 14. Playing out identities and emotions 267
- 15. Playing with others : The identity paradoxes of the web as social network 281
- 16. New media, play, and social identities 293
- 17. Playing life in the metropolis: Mobile media and identity in Jakarta 307
- 18. The conflicts within the casual : The culture and identity of casual online play 321
- 19. Afterplay 337
- About the authors 347
- Index of Names 353
- Index of Subjects 359
Chapters in this book
- Frontmatter 1
- Contents 5
- 1. Homo ludens 2.0 : Play, media, and identity 9
-
Part I: Play
- Introduction to Part I 53
- 2. Playland : Technology, self, and cultural transformation 55
- 3. Spiritual play : Encountering the sacred in World of Warcraft 75
- 4. Playful computer interaction 93
- 5. Playful identity in game design and open-ended play 111
- 6. Breaking reality : Exploring pervasive cheating in Foursquare 131
- 7. Playing with bits and bytes : The savage mind in the digital age 149
-
Part II: Media
- Introduction to Part II 167
- 8. Location-based mobile games : Interfaces to urban spaces 169
- 9. The playful use of mobile phones and its link to social cohesion 181
- 10. Digital cartographies as playful practices 199
- 11. Ludic identities and the magic circle 211
- 12. Play (for) time 225
- 13. Playful identity politics : How refugee games affect the player’s identity 245
-
Part III: Identity
- Introduction to Part III 263
- 14. Playing out identities and emotions 267
- 15. Playing with others : The identity paradoxes of the web as social network 281
- 16. New media, play, and social identities 293
- 17. Playing life in the metropolis: Mobile media and identity in Jakarta 307
- 18. The conflicts within the casual : The culture and identity of casual online play 321
- 19. Afterplay 337
- About the authors 347
- Index of Names 353
- Index of Subjects 359