Chapter
Open Access
Chapter Five. Homo Ludens 2.0: Play, Media and Identity
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Valerie Frissen
Chapters in this book
- Frontmatter 1
- Contents 5
- Introduction 9
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Part I. Media Cities
- Chapter One. Mediacity: On the Discontinuous Continuity of the Urban Public Sphere 19
- Chapter Two. Orkontros: Brazilian Migrants, Social Network Sites and the European City 37
- Chapter Three. Imagining the City: The Difference that Art Makes 51
- Chapter Four. Body Movies: The City as Interface 62
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Part II. The Ludic Turn
- Chapter Five. Homo Ludens 2.0: Play, Media and Identity 75
- Chapter Six. Digital Cartographies as Playful Practices 93
- Chapter Seven. From Gengsi to Gaul: Mobile Media and Playful Identities in Jakarta 101
- Chapter Eight. Transformations in Perception and Participation: Digital Games 110
- Chapter Nine. Machinima: Moving on the Edge of Rules and Fiction 128
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Part III. Thinking Analogue
- Chapter Ten. Sound Technologies and Cultural Practices: How Analogies Make us Listen to Transformations in Art and Culture 139
- Chapter Eleven. The Case of ccMixter: Credit-Giving within a Communal Online Remixing Practice 155
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Part IV. Hybrid Practices
- Chapter Twelve. On the Need for Cooperation between Art and Science 169
- Chapter Thirteen. Laboratory on the Move in Retrospect 175
- Chapter Fourteen. Embedded in the Dutch Art World 187
- Chapter Fifteen. Roots and the Production of Heritage 206
- Chapter Sixteen. How to Succeed in Art and Science: The Observatory Observed 214
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Part V. Looking Back, Looking Forward
- Introduction 227
- Interview with José van Dijck and Robert Zwijnenberg 228
- About the Authors 245
Chapters in this book
- Frontmatter 1
- Contents 5
- Introduction 9
-
Part I. Media Cities
- Chapter One. Mediacity: On the Discontinuous Continuity of the Urban Public Sphere 19
- Chapter Two. Orkontros: Brazilian Migrants, Social Network Sites and the European City 37
- Chapter Three. Imagining the City: The Difference that Art Makes 51
- Chapter Four. Body Movies: The City as Interface 62
-
Part II. The Ludic Turn
- Chapter Five. Homo Ludens 2.0: Play, Media and Identity 75
- Chapter Six. Digital Cartographies as Playful Practices 93
- Chapter Seven. From Gengsi to Gaul: Mobile Media and Playful Identities in Jakarta 101
- Chapter Eight. Transformations in Perception and Participation: Digital Games 110
- Chapter Nine. Machinima: Moving on the Edge of Rules and Fiction 128
-
Part III. Thinking Analogue
- Chapter Ten. Sound Technologies and Cultural Practices: How Analogies Make us Listen to Transformations in Art and Culture 139
- Chapter Eleven. The Case of ccMixter: Credit-Giving within a Communal Online Remixing Practice 155
-
Part IV. Hybrid Practices
- Chapter Twelve. On the Need for Cooperation between Art and Science 169
- Chapter Thirteen. Laboratory on the Move in Retrospect 175
- Chapter Fourteen. Embedded in the Dutch Art World 187
- Chapter Fifteen. Roots and the Production of Heritage 206
- Chapter Sixteen. How to Succeed in Art and Science: The Observatory Observed 214
-
Part V. Looking Back, Looking Forward
- Introduction 227
- Interview with José van Dijck and Robert Zwijnenberg 228
- About the Authors 245