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Playful Materialities

The Stuff That Games Are Made Of
  • Edited by: Benjamin Beil , Gundolf S. Freyermuth , Hanns Christian Schmidt and Raven Rusch
Language: English
Published/Copyright: 2022
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About this book

An exploration of the intricate links between game culture and material culture, examining the objects of gaming and the playful phenomena that they create.

Author / Editor information

Beil Benjamin :

Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.

Freyermuth Gundolf S. :

Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

Schmidt Hanns Christian :

Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.

Reviews

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«


Publicly Available Download PDF
1

Publicly Available Download PDF
5

Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt and Raven Rusch
Open Access Download PDF
7
PLACES

On the Material Anticipation of Virtual Worlds and Virtual Play in the Second Half of the 20th Century
Gundolf S. Freyermuth
Open Access Download PDF
17

A Case Study of MASCHINENKLANGWERK
Isabel Grünberg, Raven Rusch and David Wildemann
Open Access Download PDF
99
EXHIBITS

Radiohead’s KID A MNESIA EXHIBITION, Virtual Museums, and Games
Isabelle Hamm
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123

A Collective Record of How to Publicly Exhibit Video Games Around the Globe
Rene G. Cepeda and Chaz Evans
Open Access Download PDF
145

Exhibiting Video Games
Benjamin Beil
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159
MODIFICATIONS

A Sociomaterial Approach to Video Game Controllers and ‘Disability’
Markus Spöhrer
Open Access Download PDF
187

Playable Child Perspectives and the Sitting Simulator BACKSEAT
Cordula Heithausen
Open Access Download PDF
223

Game Literacy and Playful Materialities
Hanns Christian Schmidt
Open Access Download PDF
253
PIECES

Material Meanings of Analog Game Figures
Peter Podrez
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279

Maps, Boxes, and other Paper Objects as Imaginative Devices of Unfulfilled Desires in Early Gaming
Michael A. Conrad
Open Access Download PDF
315

A Modern Board Game Review of Dice Usages and their Mechanisms
Micael Sousa
Open Access Download PDF
351

Digital Toys in Video Games
Emma Reay
Open Access Download PDF
379

Open Access Download PDF
399

Publishing information
Pages and Images/Illustrations in book
eBook published on:
August 1, 2022
eBook ISBN:
9783839462003
Pages and Images/Illustrations in book
Main content:
404
Illustrations:
13
Coloured Illustrations:
92
Other:
13 schw.-w. u. 92 farb. Abb.
Downloaded on 24.9.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9783839462003/html
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