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book: Playful Materialities
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Playful Materialities

The Stuff That Games Are Made Of
  • Edited by: , , and
Language: English
Published/Copyright: 2022

About this book

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Author / Editor information

Contributor: Benjamin Beil

Benjamin Beil ist Professur für Medienwissenschaft mit Schwerpunkt Digitalkulturen am Institut für Medienkultur und Theater der Universität zu Köln

--- Contributor: Gundolf S. Freyermuth

Gundolf S. Freyermuth (Prof. Dr.) ist Professor für »Media and Game Studies« und Co-Director des Cologne Game Lab an der TH Köln. Außerdem ist er außerordentlicher Professor für Vergleichende Medienwissenschaften an der ifs Internationale Filmschule Köln.

--- Contributor: Hanns Christian Schmidt

Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.

Reviews

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«

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Publishing information
Pages and Images/Illustrations in book
eBook published on:
August 23, 2022
eBook ISBN:
9783839462003
Pages and Images/Illustrations in book
Main content:
404
Illustrations:
13
Coloured Illustrations:
92
Downloaded on 5.5.2026 from https://www.degruyterbrill.com/document/doi/10.1515/9783839462003/html?lang=en
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