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book: Mixed Reality and Games
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Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education
  • Edited by: Emir Bektic , Daniela Bruns , Sonja Gabriel , Florian Kelle , Gerhard Pölsterl and Felix Schniz
Language: English
Published/Copyright: 2020
View more publications by transcript Verlag
Edition Medienwissenschaft
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About this book

This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.

Author / Editor information

Kelle Florian :

Florian Kelle (BA) studiert Game Studies and Engineering im Master an der Universität Klagenfurt. Er schreibt momentan seine Masterarbeit über archäologische Ansätze zu Videospielen und fokussiert sich dabei auf objektorientierte Ontologie (OOO) und Hyperobjects.

Reviews

Besprochen in:

tv diskurs, 99 (2022), Lothar Mikos


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Preface

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17
Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna

Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl and Felix Schniz
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Mixed Reality / Design & Aesthetics

Florian Kelle and Felix Schniz
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31

A Human-Centric Game Design Approach
Alexia Bhéreur-Lagounaris
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33

Wilfried Elmenreich
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49

Richard Hahn
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61

David Praschak, Stefan Ancuta and Max F. Schmidt
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79

Virtual Walking and the Philosophical Experience in Amnesia: A Machine for Pigs
Felix Schniz
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89

Rudolf Inderst and Pascal Wagner
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101

Alternate Reality (Games) Polliwog 2019
Michaela Kempter
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111
Mixed Reality / Society & Culture

Emir Bektic and Gerhard Pölsterl
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123

Katharina Bisset
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125

Male-Male Desire, Love, and Relationships in Assassin’s Creed: Odyssey
René Reinhold Schallegger
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133

A Reflection of Production Contexts?
Christina Obmann
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145

Armin Lippitz
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161

Detroit: Become Human as Social Science Fiction
Daniela Bruns
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173

Sonja Gabriel
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187
Mixed Reality / Theory

Daniela Bruns and Sonja Gabriel
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205

Gamification is Making Us Less Thoughtful; Are Gamejams a Testbed for the Cure?
John N. A. Brown
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209

Insights into the Human-Machine-Interaction in Speedrunning
Dejan Lukovic
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237

The Player’s Body as Foundation of the Videogame Experience
Frank Fetzer
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251

Living Part of Your Life in the Sandbox MMO EVE Online
Gernot Hausar
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259

Towards the Nature of Artifacts as Hyperobjects
Florian Kelle
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267

Alexander Pfeiffer and Georg Sedlecky
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281

Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 27, 2020
eBook ISBN:
9783839453292
Pages and Images/Illustrations in book
Main content:
296
Illustrations:
10
Other:
10 schw.-w. Abb.
Downloaded on 9.9.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9783839453292/html
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