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Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
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Edited by:
Emir Bektic
Language:
English
Published/Copyright:
2020
About this book
This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.
Author / Editor information
Kelle Florian :
Florian Kelle (BA) studiert Game Studies and Engineering im Master an der Universität Klagenfurt. Er schreibt momentan seine Masterarbeit über archäologische Ansätze zu Videospielen und fokussiert sich dabei auf objektorientierte Ontologie (OOO) und Hyperobjects.
Reviews
Besprochen in:
tv diskurs, 99 (2022), Lothar Mikos
Topics
Publicly Available Download PDF |
1 |
Publicly Available Download PDF |
5 |
Preface
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Requires Authentication Unlicensed Licensed Download PDF |
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Requires Authentication Unlicensed Licensed Download PDF |
17 |
Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna
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Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl and Felix Schniz Requires Authentication Unlicensed Licensed Download PDF |
21 |
Mixed Reality / Design & Aesthetics
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Florian Kelle and Felix Schniz Requires Authentication Unlicensed Licensed Download PDF |
31 |
A Human-Centric Game Design Approach Alexia Bhéreur-Lagounaris Requires Authentication Unlicensed Licensed Download PDF |
33 |
Wilfried Elmenreich Requires Authentication Unlicensed Licensed Download PDF |
49 |
Richard Hahn Requires Authentication Unlicensed Licensed Download PDF |
61 |
David Praschak, Stefan Ancuta and Max F. Schmidt Requires Authentication Unlicensed Licensed Download PDF |
79 |
Virtual Walking and the Philosophical Experience in Amnesia: A Machine for Pigs Felix Schniz Requires Authentication Unlicensed Licensed Download PDF |
89 |
Rudolf Inderst and Pascal Wagner Requires Authentication Unlicensed Licensed Download PDF |
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Alternate Reality (Games) Polliwog 2019 Michaela Kempter Requires Authentication Unlicensed Licensed Download PDF |
111 |
Mixed Reality / Society & Culture
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Emir Bektic and Gerhard Pölsterl Requires Authentication Unlicensed Licensed Download PDF |
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Katharina Bisset Requires Authentication Unlicensed Licensed Download PDF |
125 |
Male-Male Desire, Love, and Relationships in Assassin’s Creed: Odyssey René Reinhold Schallegger Requires Authentication Unlicensed Licensed Download PDF |
133 |
A Reflection of Production Contexts? Christina Obmann Requires Authentication Unlicensed Licensed Download PDF |
145 |
Armin Lippitz Requires Authentication Unlicensed Licensed Download PDF |
161 |
Detroit: Become Human as Social Science Fiction Daniela Bruns Requires Authentication Unlicensed Licensed Download PDF |
173 |
Sonja Gabriel Requires Authentication Unlicensed Licensed Download PDF |
187 |
Mixed Reality / Theory
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Daniela Bruns and Sonja Gabriel Requires Authentication Unlicensed Licensed Download PDF |
205 |
Gamification is Making Us Less Thoughtful; Are Gamejams a Testbed for the Cure? John N. A. Brown Requires Authentication Unlicensed Licensed Download PDF |
209 |
Insights into the Human-Machine-Interaction in Speedrunning Dejan Lukovic Requires Authentication Unlicensed Licensed Download PDF |
237 |
The Player’s Body as Foundation of the Videogame Experience Frank Fetzer Requires Authentication Unlicensed Licensed Download PDF |
251 |
Living Part of Your Life in the Sandbox MMO EVE Online Gernot Hausar Requires Authentication Unlicensed Licensed Download PDF |
259 |
Towards the Nature of Artifacts as Hyperobjects Florian Kelle Requires Authentication Unlicensed Licensed Download PDF |
267 |
Alexander Pfeiffer and Georg Sedlecky Requires Authentication Unlicensed Licensed Download PDF |
281 |
Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 27, 2020
eBook ISBN:
9783839453292
Pages and Images/Illustrations in book
Main content:
296
Illustrations:
10
Other:
10 schw.-w. Abb.
eBook ISBN:
9783839453292
Keywords for this book
Media; Media; Education; Education; Games; Games; Mixed Reality; Mixed Reality; Aesthetics; Aesthetics; Computer Games; Computer Games; Digital Media; Digital Media; Media Theory; Media Theory; Media Education; Media Education; Media Studies; Media Studies
Audience(s) for this book
Professional and scholarly;