Chapter
Open Access
2.5 “Let’s All Be Good Mothers OK”: Losing the Badger Cubs in Shelter
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Sabine Harrer
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Credits 7
- Introduction 9
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Part 1: Theory
- 1.1 Videogame Representation 23
- 1.2 Understanding Bereavement 45
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Part 2: Analysis
- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69
- 2.2 “You Were There”: Losing Yorda in Ico 85
- 2.3 Conjugal Love: Losing the Spouse in Passage 105
- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121
- 2.5 “Let’s All Be Good Mothers OK”: Losing the Badger Cubs in Shelter 143
- 2.6 Designing for Loss and Grief: A Summary 161
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Part 3: Design
- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181
- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193
- 3.3 Designing Jocoi: A Game about Pregnancy Loss 219
- 3.4 On the Question of Impact: Evaluating Jocoi 239
- Making Space for Grief: Conclusive Thoughts 253
- References 261
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Credits 7
- Introduction 9
-
Part 1: Theory
- 1.1 Videogame Representation 23
- 1.2 Understanding Bereavement 45
-
Part 2: Analysis
- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69
- 2.2 “You Were There”: Losing Yorda in Ico 85
- 2.3 Conjugal Love: Losing the Spouse in Passage 105
- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121
- 2.5 “Let’s All Be Good Mothers OK”: Losing the Badger Cubs in Shelter 143
- 2.6 Designing for Loss and Grief: A Summary 161
-
Part 3: Design
- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181
- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193
- 3.3 Designing Jocoi: A Game about Pregnancy Loss 219
- 3.4 On the Question of Impact: Evaluating Jocoi 239
- Making Space for Grief: Conclusive Thoughts 253
- References 261