Chapter
Licensed
Unlicensed
Requires Authentication
3. A Short History of Game Design
-
Gundolf S. Freyermuth
You are currently not able to access this content.
You are currently not able to access this content.
Chapters in this book
- Frontmatter 1
- Contents 5
-
Prolog
- Playing, Making, Thinking Games 11
-
I. Games
- Introduction 33
- 1. What is a Game? Systematic and Historical Approaches 35
- 2. Games in the Modern Era. A Short Media History 43
- 3. Procedural Turn (since the 1950s) 59
- 4. Hyperepic Turn (since the 1970s) 69
- 5. Hyperrealistic Turn (since the 1990s) At 81
- 6. The Double Alterity of Digital Games 91
- 7. A Look Ahead: Hyperimmersive Turn? 97
-
Intermezzo: Game // Film
- Introduction 111
- 1. Game and Film 115
- 2. Audiovisual Rivalries 125
- 3. Modes of Audiovisual Storytelling 131
-
II. Game Design
- Introduction 143
- 1. Analog Design 147
- 2. Digital Design 153
- 3. A Short History of Game Design 161
- 4. Areas of Games Design 165
- 5. Practices of Game Design 171
-
III. Game Studies
- Introduction 187
- 1. Theories of Analog Games vs. Theories of Digital Games 191
- 2. The Schisms of Game Studies 201
- 3. Desideratum: Overcoming the Schisms 209
- 4. Perspectives of Research 1: Digital Games 217
- 5. Perspectives of Research 2: Serious Games 225
-
Epilog
- Academization and Aesthetic Production 235
- Sources 263
Chapters in this book
- Frontmatter 1
- Contents 5
-
Prolog
- Playing, Making, Thinking Games 11
-
I. Games
- Introduction 33
- 1. What is a Game? Systematic and Historical Approaches 35
- 2. Games in the Modern Era. A Short Media History 43
- 3. Procedural Turn (since the 1950s) 59
- 4. Hyperepic Turn (since the 1970s) 69
- 5. Hyperrealistic Turn (since the 1990s) At 81
- 6. The Double Alterity of Digital Games 91
- 7. A Look Ahead: Hyperimmersive Turn? 97
-
Intermezzo: Game // Film
- Introduction 111
- 1. Game and Film 115
- 2. Audiovisual Rivalries 125
- 3. Modes of Audiovisual Storytelling 131
-
II. Game Design
- Introduction 143
- 1. Analog Design 147
- 2. Digital Design 153
- 3. A Short History of Game Design 161
- 4. Areas of Games Design 165
- 5. Practices of Game Design 171
-
III. Game Studies
- Introduction 187
- 1. Theories of Analog Games vs. Theories of Digital Games 191
- 2. The Schisms of Game Studies 201
- 3. Desideratum: Overcoming the Schisms 209
- 4. Perspectives of Research 1: Digital Games 217
- 5. Perspectives of Research 2: Serious Games 225
-
Epilog
- Academization and Aesthetic Production 235
- Sources 263