Chapter 5 Generating customized 3D garments based on 3D scanned body geometry and 2D sketches
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Prodromos Minaoglou
, George Sahaya Dennish Babu , Gizem Karakan Gunaydin and Panagiotis Kyratsis
Abstract
The clothing industry is a sector that deals with the design, production, and sale of wearable products. New fashion trends, new technologies, and available materials directly affect the final product delivered. In recent years, more and more consumers purchase their clothes online, causing many changes in the way clothes are sold. This study presents an algorithm for automatically designing a three-dimensional (3D) garment, based on a handwritten sketch of the end user. The process consists of four main stages: (a) the user design with respect to the shape and style of the garment, (b) the 3D scanning3D scanning of the customer’s body, (c) the use of the algorithm to create a 3D garment based on both the two-dimensional sketchingsketching design and the 3D scanning data, and (d) the fabrication of the final 3D garment using a 3D printer. One of the main issues of this application is to integrate the end-user involvement into the garment designgarment design process. In this way, the final garment is unique and based on its aesthetic and dimensional requirements. At the end of the study, an evaluation of the model was carried out using the dimensions of a physical mannequin. The final prototype was manufactured with a 3D printer successfully fitting the body’s curves.
Abstract
The clothing industry is a sector that deals with the design, production, and sale of wearable products. New fashion trends, new technologies, and available materials directly affect the final product delivered. In recent years, more and more consumers purchase their clothes online, causing many changes in the way clothes are sold. This study presents an algorithm for automatically designing a three-dimensional (3D) garment, based on a handwritten sketch of the end user. The process consists of four main stages: (a) the user design with respect to the shape and style of the garment, (b) the 3D scanning3D scanning of the customer’s body, (c) the use of the algorithm to create a 3D garment based on both the two-dimensional sketchingsketching design and the 3D scanning data, and (d) the fabrication of the final 3D garment using a 3D printer. One of the main issues of this application is to integrate the end-user involvement into the garment designgarment design process. In this way, the final garment is unique and based on its aesthetic and dimensional requirements. At the end of the study, an evaluation of the model was carried out using the dimensions of a physical mannequin. The final prototype was manufactured with a 3D printer successfully fitting the body’s curves.
Chapters in this book
- Frontmatter I
- Preface V
- Contents VII
- List of contributing authors IX
- About the editors XIII
- Chapter 1 Topology optimization of prosthetic limb from advanced polymeric materials utilizing finite element method 1
- Chapter 2 Diffusion models in product design: optimizing form toward digital prototyping 21
- Chapter 3 CAD/CAM systems: application features and possible scenarios for the footwear industry 43
- Chapter 4 Optimizing project management and design workflows: visual and computational strategies for collaborative design 77
- Chapter 5 Generating customized 3D garments based on 3D scanned body geometry and 2D sketches 95
- Chapter 6 Machine design: modern design techniques and methodologies for a sustainable design 113
- Chapter 7 Pragmatic customization in medical device design for sustainable healthcare 143
- Chapter 8 3D printing-based applications 165
- Chapter 9 Gamification in teaching of 3D design, scanning, and printing 173
- Chapter 10 EU vision to pave the way for impactful R&I in the Western Balkans: a case at POLIS University 205
- Index 345
- De Gruyter Series in Advanced Mechanical Engineering
Chapters in this book
- Frontmatter I
- Preface V
- Contents VII
- List of contributing authors IX
- About the editors XIII
- Chapter 1 Topology optimization of prosthetic limb from advanced polymeric materials utilizing finite element method 1
- Chapter 2 Diffusion models in product design: optimizing form toward digital prototyping 21
- Chapter 3 CAD/CAM systems: application features and possible scenarios for the footwear industry 43
- Chapter 4 Optimizing project management and design workflows: visual and computational strategies for collaborative design 77
- Chapter 5 Generating customized 3D garments based on 3D scanned body geometry and 2D sketches 95
- Chapter 6 Machine design: modern design techniques and methodologies for a sustainable design 113
- Chapter 7 Pragmatic customization in medical device design for sustainable healthcare 143
- Chapter 8 3D printing-based applications 165
- Chapter 9 Gamification in teaching of 3D design, scanning, and printing 173
- Chapter 10 EU vision to pave the way for impactful R&I in the Western Balkans: a case at POLIS University 205
- Index 345
- De Gruyter Series in Advanced Mechanical Engineering