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14 Egypt: Safe House or Slave House? How Christian Games Depict Biblical Egypt

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Ancient Egypt in Video Games
This chapter is in the book Ancient Egypt in Video Games
© 2026 Walter de Gruyter GmbH, Berlin/Boston, Genthiner Straße 13, 10785 Berlin

© 2026 Walter de Gruyter GmbH, Berlin/Boston, Genthiner Straße 13, 10785 Berlin

Chapters in this book

  1. Frontmatter I
  2. Preface V
  3. Contents VII
  4. List of Contributors XIV
  5. Chronology of Ancient Egypt XIX
  6. Glossary of Game Genres (compiled by Kate Minniti and Jennifer Cromwell) XXI
  7. 1 Ancient Egypt in Video Games 1
  8. 2 “It’s not accurate, but it usually feels authentic”: Accuracy, Authenticity and Verisimilitude in Assassin’s Creed Origins 19
  9. 3 Accidental Architecture or the Reception of Millennia? 43
  10. 4 “Path of Ra”: A Collaboration Between Developers, Graphic designers and Egyptologists in the Creation of a “Book of the Dead” Video Game 67
  11. 5 Pharaohs, Labourers and Wonder Builders: Illustrating Ancient Egypt with Game Mechanics in Strategy Games 87
  12. 6 Ancient Egypt and Human-Environment Interactions in Strategy Games 111
  13. 7 The Roles and Characteristics of Egyptian Deities in Video Games 139
  14. 8 Jackal Warriors and Laser Crocodiles: Egyptian Monsters in Video Games 165
  15. 9 Decontextualisation and Inauthenticity: The (Mis-)Representation of Hermopolis and Elephantine in Assassin’s Creed Origins 199
  16. 10 The Death of Osiris: A Mythical Murder Case as Narrative Background for the Adventures of Lara Croft 229
  17. 11 Petrie, Golden Masks and Let’s Plays: Death Stranding’s Integration of Ancient Egyptian Mythology and Culture 257
  18. 12 The Horror of the Egyptian Tomb: The Example of Forewarned (2021) 285
  19. 13 Sekhmet’s Turn: The Uses of Ancient Egypt in the 2D Fighting Game Skullgirls 313
  20. 14 Egypt: Safe House or Slave House? How Christian Games Depict Biblical Egypt 337
  21. Index
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