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14 Egypt: Safe House or Slave House? How Christian Games Depict Biblical Egypt
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Chapters in this book
- Frontmatter I
- Preface V
- Contents VII
- List of Contributors XIV
- Chronology of Ancient Egypt XIX
- Glossary of Game Genres (compiled by Kate Minniti and Jennifer Cromwell) XXI
- 1 Ancient Egypt in Video Games 1
- 2 “It’s not accurate, but it usually feels authentic”: Accuracy, Authenticity and Verisimilitude in Assassin’s Creed Origins 19
- 3 Accidental Architecture or the Reception of Millennia? 43
- 4 “Path of Ra”: A Collaboration Between Developers, Graphic designers and Egyptologists in the Creation of a “Book of the Dead” Video Game 67
- 5 Pharaohs, Labourers and Wonder Builders: Illustrating Ancient Egypt with Game Mechanics in Strategy Games 87
- 6 Ancient Egypt and Human-Environment Interactions in Strategy Games 111
- 7 The Roles and Characteristics of Egyptian Deities in Video Games 139
- 8 Jackal Warriors and Laser Crocodiles: Egyptian Monsters in Video Games 165
- 9 Decontextualisation and Inauthenticity: The (Mis-)Representation of Hermopolis and Elephantine in Assassin’s Creed Origins 199
- 10 The Death of Osiris: A Mythical Murder Case as Narrative Background for the Adventures of Lara Croft 229
- 11 Petrie, Golden Masks and Let’s Plays: Death Stranding’s Integration of Ancient Egyptian Mythology and Culture 257
- 12 The Horror of the Egyptian Tomb: The Example of Forewarned (2021) 285
- 13 Sekhmet’s Turn: The Uses of Ancient Egypt in the 2D Fighting Game Skullgirls 313
- 14 Egypt: Safe House or Slave House? How Christian Games Depict Biblical Egypt 337
- Index
Chapters in this book
- Frontmatter I
- Preface V
- Contents VII
- List of Contributors XIV
- Chronology of Ancient Egypt XIX
- Glossary of Game Genres (compiled by Kate Minniti and Jennifer Cromwell) XXI
- 1 Ancient Egypt in Video Games 1
- 2 “It’s not accurate, but it usually feels authentic”: Accuracy, Authenticity and Verisimilitude in Assassin’s Creed Origins 19
- 3 Accidental Architecture or the Reception of Millennia? 43
- 4 “Path of Ra”: A Collaboration Between Developers, Graphic designers and Egyptologists in the Creation of a “Book of the Dead” Video Game 67
- 5 Pharaohs, Labourers and Wonder Builders: Illustrating Ancient Egypt with Game Mechanics in Strategy Games 87
- 6 Ancient Egypt and Human-Environment Interactions in Strategy Games 111
- 7 The Roles and Characteristics of Egyptian Deities in Video Games 139
- 8 Jackal Warriors and Laser Crocodiles: Egyptian Monsters in Video Games 165
- 9 Decontextualisation and Inauthenticity: The (Mis-)Representation of Hermopolis and Elephantine in Assassin’s Creed Origins 199
- 10 The Death of Osiris: A Mythical Murder Case as Narrative Background for the Adventures of Lara Croft 229
- 11 Petrie, Golden Masks and Let’s Plays: Death Stranding’s Integration of Ancient Egyptian Mythology and Culture 257
- 12 The Horror of the Egyptian Tomb: The Example of Forewarned (2021) 285
- 13 Sekhmet’s Turn: The Uses of Ancient Egypt in the 2D Fighting Game Skullgirls 313
- 14 Egypt: Safe House or Slave House? How Christian Games Depict Biblical Egypt 337
- Index