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Index
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Chapters in this book
- Frontmatter I
- Acknowledgements V
- Contents VII
- 1 Introduction: Teaching the Middle Ages through Modern Games 1
-
Part I: The Educational Impact of Games
- 2 Learning About the Past Through Digital Play: History Students and Video Games 29
-
Part II: Teaching through Commercial Games
- 3 Historicising Assassin’s Creed (2007): Crusader Medievalism, Historiography, and Digital Games for the Classroom 47
- 4 Declaiming Dragons: Empathy Learning and The Elder Scrolls in Teaching Medieval Rhetorical Schemes 69
- 5 “What if you are a Medieval Monarch?”: A Crusader Kings III Experience to Learn Medieval History 87
-
Part III: Creating Educational Games
- 6 A Video Game for Byzantine History – Akritas: Playing at the Byzantine Borders 113
- 7 Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series 131
- 8 The Renaissance Marriage Game: A Simulation Game for Large Classes 155
-
Part IV: User Modification as Learning Practice
- 9 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim 175
- 10 Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom 201
- 11 Game Development in a Senior Seminar 229
-
Part V: Games beyond the Classroom
- 12 The Soundscapes of the York Mystery Plays: Playing with Medieval Sonic Histories 249
- 13 Beyond Education and Impact: Games as Research Tools and Outputs 279
- List of Contributors 299
- Index 303
Chapters in this book
- Frontmatter I
- Acknowledgements V
- Contents VII
- 1 Introduction: Teaching the Middle Ages through Modern Games 1
-
Part I: The Educational Impact of Games
- 2 Learning About the Past Through Digital Play: History Students and Video Games 29
-
Part II: Teaching through Commercial Games
- 3 Historicising Assassin’s Creed (2007): Crusader Medievalism, Historiography, and Digital Games for the Classroom 47
- 4 Declaiming Dragons: Empathy Learning and The Elder Scrolls in Teaching Medieval Rhetorical Schemes 69
- 5 “What if you are a Medieval Monarch?”: A Crusader Kings III Experience to Learn Medieval History 87
-
Part III: Creating Educational Games
- 6 A Video Game for Byzantine History – Akritas: Playing at the Byzantine Borders 113
- 7 Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series 131
- 8 The Renaissance Marriage Game: A Simulation Game for Large Classes 155
-
Part IV: User Modification as Learning Practice
- 9 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim 175
- 10 Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom 201
- 11 Game Development in a Senior Seminar 229
-
Part V: Games beyond the Classroom
- 12 The Soundscapes of the York Mystery Plays: Playing with Medieval Sonic Histories 249
- 13 Beyond Education and Impact: Games as Research Tools and Outputs 279
- List of Contributors 299
- Index 303