Chapter
Publicly Available
Preface
-
Ylva Grufstedt
Chapters in this book
- Frontmatter I
- Acknowledgements V
- Preface VII
- Contents IX
- Introduction 1
- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews 27
- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past 66
- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV 121
- Chapter Four: Approximately History and Ambivalent Desires 159
- Conclusions 193
- Appendix 1: DLC and Content Packs Installed and Used for the Study 207
- Appendix 2: Interviews with Developers and Beta Testers 208
- Appendix 3: Game Analysis and Technical Reading 211
- References 215
- Index 226
Chapters in this book
- Frontmatter I
- Acknowledgements V
- Preface VII
- Contents IX
- Introduction 1
- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews 27
- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past 66
- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV 121
- Chapter Four: Approximately History and Ambivalent Desires 159
- Conclusions 193
- Appendix 1: DLC and Content Packs Installed and Used for the Study 207
- Appendix 2: Interviews with Developers and Beta Testers 208
- Appendix 3: Game Analysis and Technical Reading 211
- References 215
- Index 226