Kapitel
Open Access
2. The Online Calming Effect: Does the Internet Provide a More Comfortable Modality for Conducting Psychotherapy?
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D’Arcy J. Reynolds
, William B. Stiles und Terry Hanley
Kapitel in diesem Buch
- Frontmatter I
- Contents V
- List of contributing authors XIII
- Introduction 1
- 1. A Collective Picture of What Makes People Happy: Words Representing Social Relationships, not Money, are Recurrent with the Word ‘Happiness’ in Online Newspapers 4
- 2. The Online Calming Effect: Does the Internet Provide a More Comfortable Modality for Conducting Psychotherapy? 17
- 3. Feeling Anxious without It: Characteristics of People Prone to Facebook Addiction 29
- 4. What Determinants Matter When Users Engage in Particular Collaborative Storytelling Websites? Exploring Attractive Gamification Features and Design Guidelines 38
- 5. Assessment Of Risk Behaviors Related To Substance Use, Bullying and Alterations in Body Image in Adolescents Through a 3D Simulation Program 56
- 6. Play With My Team— Modeling Online Game Players’ Teamwork Model in Massively Multiplier Online Role Playing Games (MMORPGs) 74
- 7. Virtual Environments With Chroma-Keying Video Capture In Psychological Therapy 88
- 8. Sharing personal experiences and offering advice within online health-based social networks 104
- 9. The Digital Rage: How Anger is Expressed Online 117
- 10. College Students’ Use of Communication Technology with Parents: Influences of Distance, Gender, and Social Presence 128
- 11. Internet addiction: an cross-cultural perspective 141
- 12. My pixels or my friends? Game characters as a lens for understanding user avatars in social networks 159
- 13. Problem Mobile Phone Use in Spanish and British Adolescents: First steps towards a cross-cultural research in Europe 186
- 14. Generalized Problematic Internet Use Scale 2: update on the psychometric properties among Italian young adults 202
- 15. Smartphone for social networking: methodological aspects 217
- List of Figures 228
- List of Tables 229
Kapitel in diesem Buch
- Frontmatter I
- Contents V
- List of contributing authors XIII
- Introduction 1
- 1. A Collective Picture of What Makes People Happy: Words Representing Social Relationships, not Money, are Recurrent with the Word ‘Happiness’ in Online Newspapers 4
- 2. The Online Calming Effect: Does the Internet Provide a More Comfortable Modality for Conducting Psychotherapy? 17
- 3. Feeling Anxious without It: Characteristics of People Prone to Facebook Addiction 29
- 4. What Determinants Matter When Users Engage in Particular Collaborative Storytelling Websites? Exploring Attractive Gamification Features and Design Guidelines 38
- 5. Assessment Of Risk Behaviors Related To Substance Use, Bullying and Alterations in Body Image in Adolescents Through a 3D Simulation Program 56
- 6. Play With My Team— Modeling Online Game Players’ Teamwork Model in Massively Multiplier Online Role Playing Games (MMORPGs) 74
- 7. Virtual Environments With Chroma-Keying Video Capture In Psychological Therapy 88
- 8. Sharing personal experiences and offering advice within online health-based social networks 104
- 9. The Digital Rage: How Anger is Expressed Online 117
- 10. College Students’ Use of Communication Technology with Parents: Influences of Distance, Gender, and Social Presence 128
- 11. Internet addiction: an cross-cultural perspective 141
- 12. My pixels or my friends? Game characters as a lens for understanding user avatars in social networks 159
- 13. Problem Mobile Phone Use in Spanish and British Adolescents: First steps towards a cross-cultural research in Europe 186
- 14. Generalized Problematic Internet Use Scale 2: update on the psychometric properties among Italian young adults 202
- 15. Smartphone for social networking: methodological aspects 217
- List of Figures 228
- List of Tables 229