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        Chapter 4. Information behaviour and music information retrieval systems: Using user accounts to guide design
- 
            
            
        Diane Rasmussen Neal
        
 and Niall Conroy 
                                    
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                                            Chapters in this book
- Frontmatter i
 - Table of contents v
 - Introduction to indexing and retrieval of non-text information 1
 - 
                            Part I: Literature reviews and theoretical frameworks
 - Chapter 1. Precedent or preference? The construction of genre and music recommender systems 15
 - Chapter 2. Multilingual taxonomy development for ordinary images: Issues and challenges 40
 - Chapter 3. Access to editorial cartoons: The state of the art 59
 - 
                            Part II: Information behaviour studies
 - Chapter 4. Information behaviour and music information retrieval systems: Using user accounts to guide design 83
 - Chapter 5. Seeking what we have yet to know: A user-centred approach to designing music knowledge platforms 111
 - Chapter 6. Searching for music: End-user perspectives on system features 137
 - Chapter 7. A user study of moving image retrieval systems and system design implications for library catalogues 160
 - 
                            Part III: Empirical knowledge organization studies
 - Chapter 8. An exploration of tags assigned to geotagged still and moving images on Flickr 185
 - Chapter 9. Exploring the effectiveness of ontology based tagging versus free text tagging 212
 - Chapter 10. That obscure object of desire: Facets for film access and discovery 234
 - Chapter 11. Designing and visualizing faceted geospatial ontologies from library knowledge organization systems 263
 - 
                            Part IV: Case studies
 - Chapter 12. Subject indexing of images: Architectural objects with complicated history 287
 - Chapter 13. An image based retrieval system for engineering drawings 314
 - Chapter 14. Emotion felt and depicted: Consequences for multimedia retrieval 343
 - Chapter 15. The critical role of the cold-start problem and incentive systems in emotional Web 2.0 services 376
 - Chapter 16. Non-textual information in gaming: A case study of World of Warcraft 406
 - Index 429
 
Chapters in this book
- Frontmatter i
 - Table of contents v
 - Introduction to indexing and retrieval of non-text information 1
 - 
                            Part I: Literature reviews and theoretical frameworks
 - Chapter 1. Precedent or preference? The construction of genre and music recommender systems 15
 - Chapter 2. Multilingual taxonomy development for ordinary images: Issues and challenges 40
 - Chapter 3. Access to editorial cartoons: The state of the art 59
 - 
                            Part II: Information behaviour studies
 - Chapter 4. Information behaviour and music information retrieval systems: Using user accounts to guide design 83
 - Chapter 5. Seeking what we have yet to know: A user-centred approach to designing music knowledge platforms 111
 - Chapter 6. Searching for music: End-user perspectives on system features 137
 - Chapter 7. A user study of moving image retrieval systems and system design implications for library catalogues 160
 - 
                            Part III: Empirical knowledge organization studies
 - Chapter 8. An exploration of tags assigned to geotagged still and moving images on Flickr 185
 - Chapter 9. Exploring the effectiveness of ontology based tagging versus free text tagging 212
 - Chapter 10. That obscure object of desire: Facets for film access and discovery 234
 - Chapter 11. Designing and visualizing faceted geospatial ontologies from library knowledge organization systems 263
 - 
                            Part IV: Case studies
 - Chapter 12. Subject indexing of images: Architectural objects with complicated history 287
 - Chapter 13. An image based retrieval system for engineering drawings 314
 - Chapter 14. Emotion felt and depicted: Consequences for multimedia retrieval 343
 - Chapter 15. The critical role of the cold-start problem and incentive systems in emotional Web 2.0 services 376
 - Chapter 16. Non-textual information in gaming: A case study of World of Warcraft 406
 - Index 429