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The Architectural Relevance of Cybernetics
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Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface 9
- A Brief History of Interactive Architecture 11
-
Part I: From Cybernetics to Interactive Design
- The Architectural Relevance of Cybernetics 27
- From Cybernetics to Interactive Design 35
- Architecture, Interaction, Systems 42
- Adaption: Towards a Theory of Interactivity 48
-
Projects
- A teamLabPlanetsTOKYO, teamLab 58
- B Border Tuner, Lozano-Hemmer 64
- C Epiphyte Chamber, Beesley 68
- D Cerebral Hut, Özel 72
-
Part II: New Kinds of Interaction
- Fragile Architecture: Notes for a New Model of Interaction 77
- From Cybernetics to Affective Computing in Design 84
- Neurospace 95
- Balance, Body Awareness, and Movement in Interactive Experiences 106
-
Projects
- A Ada, Sabin 114
- B Mirror Mirror, SOFTlab 116
- C Touch, LAb[au] 118
- D Eunoia, Park 120
-
Part III: Material Interactivities
- Active Matter 125
- Activating the Physical Toward Material Experience Design 137
- Architected Morphing Matter: The Confluence of Geometry and Hidden Forces 151
- Tomorrowland 158
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Projects
- A Glowing Nature, Roosegaarde 168
- B bioLogic, Tangible Media Group, MIT Media Lab 172
- C Halo, Kimchi and Chips 174
- D Caress of the Gaze, Farahi 176
-
Part IV: Transdisciplinary Approaches
- Cyberphysical Architecture in the Era of Digital Eclecticism: Transdisciplinarity and Conflation of Technological Milieus 181
- A New Assemblage: Interactive Art Experiences of a Human-Machine Reality 193
- Trans-Disciplinary Interactions 203
- Demystification: The Evolving Design Process of Interactive Architecture 213
-
Projects
- A MegaFaces, Khan 222
- B Neuro-Architectures, Sciotto 224
- C Remnant, DigitalIO 228
- D Petting Zoo, Minimaforms 230
-
Conclusion
- By Way of Conclusion, we Have a Panel Discussion Between Philip Beesley (PB), Guvenc Ozel (GO), and Ruairi Glynn (RG) Led by Behnaz Farahi (BF) 235
- Image Credits 241
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Preface 9
- A Brief History of Interactive Architecture 11
-
Part I: From Cybernetics to Interactive Design
- The Architectural Relevance of Cybernetics 27
- From Cybernetics to Interactive Design 35
- Architecture, Interaction, Systems 42
- Adaption: Towards a Theory of Interactivity 48
-
Projects
- A teamLabPlanetsTOKYO, teamLab 58
- B Border Tuner, Lozano-Hemmer 64
- C Epiphyte Chamber, Beesley 68
- D Cerebral Hut, Özel 72
-
Part II: New Kinds of Interaction
- Fragile Architecture: Notes for a New Model of Interaction 77
- From Cybernetics to Affective Computing in Design 84
- Neurospace 95
- Balance, Body Awareness, and Movement in Interactive Experiences 106
-
Projects
- A Ada, Sabin 114
- B Mirror Mirror, SOFTlab 116
- C Touch, LAb[au] 118
- D Eunoia, Park 120
-
Part III: Material Interactivities
- Active Matter 125
- Activating the Physical Toward Material Experience Design 137
- Architected Morphing Matter: The Confluence of Geometry and Hidden Forces 151
- Tomorrowland 158
-
Projects
- A Glowing Nature, Roosegaarde 168
- B bioLogic, Tangible Media Group, MIT Media Lab 172
- C Halo, Kimchi and Chips 174
- D Caress of the Gaze, Farahi 176
-
Part IV: Transdisciplinary Approaches
- Cyberphysical Architecture in the Era of Digital Eclecticism: Transdisciplinarity and Conflation of Technological Milieus 181
- A New Assemblage: Interactive Art Experiences of a Human-Machine Reality 193
- Trans-Disciplinary Interactions 203
- Demystification: The Evolving Design Process of Interactive Architecture 213
-
Projects
- A MegaFaces, Khan 222
- B Neuro-Architectures, Sciotto 224
- C Remnant, DigitalIO 228
- D Petting Zoo, Minimaforms 230
-
Conclusion
- By Way of Conclusion, we Have a Panel Discussion Between Philip Beesley (PB), Guvenc Ozel (GO), and Ruairi Glynn (RG) Led by Behnaz Farahi (BF) 235
- Image Credits 241