NERD - New Experimental Research in Design 2
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Edited by:
Michelle Christensen
, Ralf Michel and Wolfgang Jonas
About this book
Design is inextricably interwoven with all aspects of life and has even produced its own astonishing genre of research. Design research opens up new perspectives of interdisciplinary empiricism, joining with economics, sociology, technology, and philosophy to produce analyses and syntheses that get to the heart of daily life.
The twelve contributions from international authors that comprise this book vividly make this case. They cover the relationship between subject and object, animation, all forms of representation, design activism, and many other themes. This book is intended to inspire discussion. Its target reader is anyone seeking to expand their understanding of design, to fundamentally improve their praxis, and to more deeply appreciate life in all of its aspects.
Design as a social factor
Inspiring research approaches
International projects
Author / Editor information
Michelle Christensen, TU Berlin; Prof. Dr. Wolfgang Jonas, Braunschweig University of Art; Ralf Michel, FH Nordwestschweiz, Basel
Topics
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Frontmatter
1 -
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CONTENTS
4 -
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Preface
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Design as Critical Inquiry: Politics, Performativity and Practice
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‘Flatten the Curve’. The Performative Embodiment of Image, Speech, and Gestures in Scientific Communication from a Design Research Perspective
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Designing in Troubling Times: Experimental Engagements with Socio-Ecological Challenges at the Uroboros Festival
36 -
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Imagining Offjects in the Fractiverse
53 -
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Making A Cup: An Autoethnographic Study on the Domain of Making and its Distinction from Designing
74 -
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Participatory Animation with Young People: an Interdisciplinary Approach to Engagement
90 -
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Research through Design and Reflection on Poetic Curiosity
105 -
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Design by Act: A New Look at Design Activism and its Actors
110 -
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Designing a Computational Interface for the Study of Collections: ‘Grouper’ as a Research Tool
120 -
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Make/believe or Make-believe? – Exploring Collective Futures through Crafting Environments in Response to an Immersive Narrative
146 -
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Post Social: Towards Design Beyond the Human
153 -
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Anthroponix: Upcycling Urine as Collective Design Practice
173 -
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Authors and Editors
187
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