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Appendix C. Using the Nsight Graphics Debugger
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V. Scott Gordon
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Kapitel in diesem Buch
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1. Getting Started 1
- Chapter 2. The OpenGL Graphics Pipeline 5
- Chapter 3. Mathematical Foundations 37
- Chapter 4. Managing 3D Graphics Data 63
- Chapter 5. Texture Mapping 107
- Chapter 6. 3D Models 133
- Chapter 7. Lighting 161
- Chapter 8. Shadows 191
- Chapter 9. Sky and Backgrounds 221
- Chapter 10. Enhancing Surface Detail 243
- Chapter 11. Parametric Surfaces 261
- Chapter 12. Tessellation 273
- Chapter 13. Geometry Shaders 299
- Chapter 14. Other Techniques 313
- Chapter 15. Simulating Water 355
- Chapter 16. Ray Tracing and Compute Shaders 387
- Chapter 17. Stereoscopy for 3D Glasses and VR Headsets 467
- Appendix A. Installation and Setup for PC (Windows) 487
- Appendix B. Installation and Setup for Macintosh 491
- Appendix C. Using the Nsight Graphics Debugger 497
- Index 505
Kapitel in diesem Buch
- Frontmatter i
- Contents v
- Preface xi
- Chapter 1. Getting Started 1
- Chapter 2. The OpenGL Graphics Pipeline 5
- Chapter 3. Mathematical Foundations 37
- Chapter 4. Managing 3D Graphics Data 63
- Chapter 5. Texture Mapping 107
- Chapter 6. 3D Models 133
- Chapter 7. Lighting 161
- Chapter 8. Shadows 191
- Chapter 9. Sky and Backgrounds 221
- Chapter 10. Enhancing Surface Detail 243
- Chapter 11. Parametric Surfaces 261
- Chapter 12. Tessellation 273
- Chapter 13. Geometry Shaders 299
- Chapter 14. Other Techniques 313
- Chapter 15. Simulating Water 355
- Chapter 16. Ray Tracing and Compute Shaders 387
- Chapter 17. Stereoscopy for 3D Glasses and VR Headsets 467
- Appendix A. Installation and Setup for PC (Windows) 487
- Appendix B. Installation and Setup for Macintosh 491
- Appendix C. Using the Nsight Graphics Debugger 497
- Index 505