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Game Development Using Python
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James R. Parker
Language:
English
Published/Copyright:
2021
About this book
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
Features:
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes code samples using Pygame
- Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
- Includes a companion disc with example code, games assets, and color figures
Author / Editor information
Parker James R. :
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Topics
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Publishing information
Pages and Images/Illustrations in book
eBook published on:
January 27, 2021
eBook ISBN:
9781683926269
Paperback published on:
February 22, 2021
Paperback ISBN:
9781683926276
Edition:
2nd edition
Pages and Images/Illustrations in book
Main content:
338
Safety & product resources
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Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com