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Python 3
Pocket Primer
-
James R. Parker
Sprache:
Englisch
Veröffentlicht/Copyright:
2017
Über dieses Buch
As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos.
The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.
The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.
Features:
- Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos
- Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages.
- Companion files contain all of the code examples as complete working programs
On the Companion Files:
(also available from the publisher for downloading by emailing info@merclearning.com)
- (Source code samples
- All images from the text (including 4-color)
Information zu Autoren / Herausgebern
Parker James R. :
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Zusatzmaterial
Fachgebiete
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Frontmatter
i -
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Contents
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Preface
xi -
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Chapter 1: Computers and Programming
1 -
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Chapter 2: Repetition
21 -
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Chapter 3: Sequences: Strings, Tuples, and Lists
35 -
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Chapter 4: Functions
69 -
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Chapter 5: Files: Input and Output
95 -
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Chapter 6: Classes
111 -
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Chapter 7: Graphics, Media, and Interfaces
131 -
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Chapter 8: Handling Data
157 -
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Chapter 9: Communication Using Python
175 -
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Index
191
Informationen zur Veröffentlichung
Seiten und Bilder/Illustrationen im Buch
eBook veröffentlicht am:
12. Mai 2017
eBook ISBN:
9781683923053
Broschur veröffentlicht am:
12. Mai 2017
Broschur ISBN:
9781683920861
Seiten und Bilder/Illustrationen im Buch
Inhalt:
250
Sicherheits- und Produktressourcen
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Herstellerinformationen:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com