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6. The diagrammatic nature of maps
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Chapters in this book
- Frontmatter i
- Table of contents v
- Thinking and diagrams – An introduction 1
-
I. What is a diagram and how does it function?
- 1. On the “thing-ness” of diagrams 23
- 2. The role of diagrams in abductive reasoning 57
- 3. Behind the diagrams: cognitive issues and open problems 77
- 4. Diagrammatic problem solving 103
- 5. Is there a general diagram concept? 121
- 6. The diagrammatic nature of maps 139
-
II. Diagrammatic scenes
- 7. Is there a diagrammatic impulse with Plato? ‘Quasi-diagrammatic-scenes’ in Plato’s philosophy 163
- 8. The diagram as board game: Semiotic discoveries in Alfonso the Wise’s Book of Games (1283 CE) – with some observations as to Gudea as Architect (2000 BCE) 179
- 9. Pattern language and space syntax: Alexander, Chomsky, Peirce and Wittgenstein 209
- References 225
- Index of names 237
- Index of subjects 241
Chapters in this book
- Frontmatter i
- Table of contents v
- Thinking and diagrams – An introduction 1
-
I. What is a diagram and how does it function?
- 1. On the “thing-ness” of diagrams 23
- 2. The role of diagrams in abductive reasoning 57
- 3. Behind the diagrams: cognitive issues and open problems 77
- 4. Diagrammatic problem solving 103
- 5. Is there a general diagram concept? 121
- 6. The diagrammatic nature of maps 139
-
II. Diagrammatic scenes
- 7. Is there a diagrammatic impulse with Plato? ‘Quasi-diagrammatic-scenes’ in Plato’s philosophy 163
- 8. The diagram as board game: Semiotic discoveries in Alfonso the Wise’s Book of Games (1283 CE) – with some observations as to Gudea as Architect (2000 BCE) 179
- 9. Pattern language and space syntax: Alexander, Chomsky, Peirce and Wittgenstein 209
- References 225
- Index of names 237
- Index of subjects 241