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6. Panic Attacks: Anti-Pokémon Voices in Global Markets
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Christine R. Yano
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Chapters in this book
- Frontmatter i
- Contents v
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I. CONTEXTS AND ISSUES
- 1. Introduction 3
- 2. Structure, Agency, and Pedagogy in Children’s Media Culture 12
- 3. Cuteness as Japan’s Millennial Product 34
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II. GLOBAL CIRCULATION
- 4. How ‘‘Japanese’’ Is Pokémon? 53
- 5. Localizing the Pokémon TV Series for the American Market 80
- 6. Panic Attacks: Anti-Pokémon Voices in Global Markets 108
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III. PLACES AND PRACTICES
- 7. Initiation Rites: A Small Boy in a Poké-World 141
- 8. Pokémon in Israel 165
- 9. How Much Is a Pokémon Worth? Pokémon in France 187
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IV. POKÉMON GOES TO SCHOOL
- 10. Localizing Pokémon Through Narrative Play 211
- 11. The Multiple Identities of Pokémon Fans 226
- 12. Masculinity, Maturity, and the End of Pokémon 241
- 13. Conclusion: The Rise and Fall of the Pokémon Empire 257
- Contributors 293
- Index 295
Chapters in this book
- Frontmatter i
- Contents v
-
I. CONTEXTS AND ISSUES
- 1. Introduction 3
- 2. Structure, Agency, and Pedagogy in Children’s Media Culture 12
- 3. Cuteness as Japan’s Millennial Product 34
-
II. GLOBAL CIRCULATION
- 4. How ‘‘Japanese’’ Is Pokémon? 53
- 5. Localizing the Pokémon TV Series for the American Market 80
- 6. Panic Attacks: Anti-Pokémon Voices in Global Markets 108
-
III. PLACES AND PRACTICES
- 7. Initiation Rites: A Small Boy in a Poké-World 141
- 8. Pokémon in Israel 165
- 9. How Much Is a Pokémon Worth? Pokémon in France 187
-
IV. POKÉMON GOES TO SCHOOL
- 10. Localizing Pokémon Through Narrative Play 211
- 11. The Multiple Identities of Pokémon Fans 226
- 12. Masculinity, Maturity, and the End of Pokémon 241
- 13. Conclusion: The Rise and Fall of the Pokémon Empire 257
- Contributors 293
- Index 295