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CHAPTER 7 NANCY DREW AND THE CASE OF GIRL GAMES
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Andrea Braithwaite
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Kapitel in diesem Buch
- Frontmatter I
- CONTENTS VII
- ACKNOWLEDGMENTS XI
- INTRODUCTION Not a Post-Racism and Post-Misogyny Promised Land: Video Games as Instruments of (In)Justice 1
-
Part 1 Ethics, Violence, and Oppositional Gaming
- CHAPTER 1 THE CORPOREAL ETHICS OF GAMING Vulnerability, Mobility, and Social Gaming 27
- CHAPTER 2 POWER, VIOLENCE, AND THE MASK Representations of Criminal Subjectivities in Grand Theft Auto Online 45
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Part 2 Economics of Gaming
- CHAPTER 3 THE POST-FEMINIST POLITICS OF THE “EVERYONE CAN MAKE GAMES MOVEMENT” 65
- CHAPTER 4 SMART PLAY Social Stereotypes, Identity Building, and Counter Narratives of Gold Farmers in China 82
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Part 3 Feminist Gaming
- CHAPTER 5 THE SOBERING REALITY OF SEXISM IN THE VIDEO GAME INDUSTRY 101
- CHAPTER 6 THE PERPETUAL CRUSADE Rise of the Tomb Raider, Religious Extremism, and the Problem of Empire 119
- CHAPTER 7 NANCY DREW AND THE CASE OF GIRL GAMES 139
- CHAPTER 8 THE HORRORS OF TRANSCENDENT KNOWLEDGE A Feminist-Epistemological Approach to Video Games 155
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Part 4 Gaming Against the Grain
- CHAPTER 9 PLAYING WITH PRIDE Claiming Space Through Community Building in World of Warcraft 175
- CHAPTER 10 CURATE YOUR CULTURE A Call for Social Justice-Oriented Game Development and Community Management 193
- CHAPTER 11 THE LEGENDS OF ZELDA Fan Challenges to Dominant Video Game Narratives 213
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Part 5 Empathetic and Inclusive Gaming
- CHAPTER 12 AVATARS Addressing Racism and Racialized Address 231
- CHAPTER 13 ACTIVISM IN VIDEO GAMES A New Voice for Social Change 252
- CHAPTER 14 DiscrimiNation A Persuasive Board Game to Challenge Discriminatory Justifications and Prejudices 270
- CONTRIBUTORS 293
- INDEX 296
Kapitel in diesem Buch
- Frontmatter I
- CONTENTS VII
- ACKNOWLEDGMENTS XI
- INTRODUCTION Not a Post-Racism and Post-Misogyny Promised Land: Video Games as Instruments of (In)Justice 1
-
Part 1 Ethics, Violence, and Oppositional Gaming
- CHAPTER 1 THE CORPOREAL ETHICS OF GAMING Vulnerability, Mobility, and Social Gaming 27
- CHAPTER 2 POWER, VIOLENCE, AND THE MASK Representations of Criminal Subjectivities in Grand Theft Auto Online 45
-
Part 2 Economics of Gaming
- CHAPTER 3 THE POST-FEMINIST POLITICS OF THE “EVERYONE CAN MAKE GAMES MOVEMENT” 65
- CHAPTER 4 SMART PLAY Social Stereotypes, Identity Building, and Counter Narratives of Gold Farmers in China 82
-
Part 3 Feminist Gaming
- CHAPTER 5 THE SOBERING REALITY OF SEXISM IN THE VIDEO GAME INDUSTRY 101
- CHAPTER 6 THE PERPETUAL CRUSADE Rise of the Tomb Raider, Religious Extremism, and the Problem of Empire 119
- CHAPTER 7 NANCY DREW AND THE CASE OF GIRL GAMES 139
- CHAPTER 8 THE HORRORS OF TRANSCENDENT KNOWLEDGE A Feminist-Epistemological Approach to Video Games 155
-
Part 4 Gaming Against the Grain
- CHAPTER 9 PLAYING WITH PRIDE Claiming Space Through Community Building in World of Warcraft 175
- CHAPTER 10 CURATE YOUR CULTURE A Call for Social Justice-Oriented Game Development and Community Management 193
- CHAPTER 11 THE LEGENDS OF ZELDA Fan Challenges to Dominant Video Game Narratives 213
-
Part 5 Empathetic and Inclusive Gaming
- CHAPTER 12 AVATARS Addressing Racism and Racialized Address 231
- CHAPTER 13 ACTIVISM IN VIDEO GAMES A New Voice for Social Change 252
- CHAPTER 14 DiscrimiNation A Persuasive Board Game to Challenge Discriminatory Justifications and Prejudices 270
- CONTRIBUTORS 293
- INDEX 296