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Calculated Actions
How Game Code Makes Arguments About the Past
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James Baillie
Published/Copyright:
December 24, 2025
Published Online: 2025-12-24
Published in Print: 2025-12-01
© 2025 by transcript Verlag
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Articles in the same Issue
- Title
- Content
- Digital Games through Muddled Pasts and Modded History
- I Producing Historical Games and Heritage Experiences
- Source Material and the Problem of Authenticity in Historical Game Development
- Historians Making Games
- Enchanted Imaginings
- II Culture and Emotions as Historical Game Design Affordances
- Cultural Combinatorics and Conjured Spectres
- Playing Adewale
- Historical Empathy and Player Agency in Computer Roleplaying Games
- III Revisioning, Reframing, Coding the Past
- The Truth(iness) is a Lie
- Queering Hong Kong
- Calculated Actions
- Re-Enacting 9th Century Baghdad
- Biographical Notes
- Acknowledgements
Articles in the same Issue
- Title
- Content
- Digital Games through Muddled Pasts and Modded History
- I Producing Historical Games and Heritage Experiences
- Source Material and the Problem of Authenticity in Historical Game Development
- Historians Making Games
- Enchanted Imaginings
- II Culture and Emotions as Historical Game Design Affordances
- Cultural Combinatorics and Conjured Spectres
- Playing Adewale
- Historical Empathy and Player Agency in Computer Roleplaying Games
- III Revisioning, Reframing, Coding the Past
- The Truth(iness) is a Lie
- Queering Hong Kong
- Calculated Actions
- Re-Enacting 9th Century Baghdad
- Biographical Notes
- Acknowledgements