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Computer games as political discourse

The case of Black Hawk Down
  • David Machin und Theo van Leeuwen
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The Soft Power of War
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Abstract

The paper analyses how the March 1993 American intervention in Somalia is represented in the movie Black Hawk Down and the computer game of the same name. Using a discourse historical approach, the paper combines three methods: (1) analysis of the ‘special operations discourse’ that underlies both film and game, and social actor analysis of the way the parties involved in the conflict are visually and verbally represented; (2) the political history of the conflict represented in the two entertainment products, and the history of the ‘special operations discourse’ itself; and (3) an account of the collaboration between the US military and entertainment industry in the production of both film and game.

Abstract

The paper analyses how the March 1993 American intervention in Somalia is represented in the movie Black Hawk Down and the computer game of the same name. Using a discourse historical approach, the paper combines three methods: (1) analysis of the ‘special operations discourse’ that underlies both film and game, and social actor analysis of the way the parties involved in the conflict are visually and verbally represented; (2) the political history of the conflict represented in the two entertainment products, and the history of the ‘special operations discourse’ itself; and (3) an account of the collaboration between the US military and entertainment industry in the production of both film and game.

Heruntergeladen am 2.10.2025 von https://www.degruyterbrill.com/document/doi/10.1075/bct.3.07mac/html?lang=de
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