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Schrödinger’s Duck-Rabbit: Ambiguity and Meta-Framing across Media

  • Alberto Godioli , Miklós Kiss and Melanie Schiller
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Abstract

Frame theory provides a useful conceptual tool to get a grip on viewers’ interpretive operations. Frames are ‘cognitive shortcuts’ that help to set expectations, steer attention, recognize patterns, detect novelties, determine salience, evaluate available information and choose further actions. Framing then refers to the activity of selecting the clusters of knowledge and interpretive stances deemed the most appropriate in response to a given situation. Certain textual, audio, and audiovisual narratives resist the routines of framing, or better, they don’t allow for routinely settling on a single frame. Providing challenges that test and play on readers’, listeners’, or viewers’ reliance on their available knowledge clusters, they problematize, perpetuate or even foreground these basic processes. The present contribution will theorize the use and values of frame switching across media, building on the analysis of three different case studies: complexity in film, ambiguous irony in music, and dark humor in literature and cartoons.

Abstract

Frame theory provides a useful conceptual tool to get a grip on viewers’ interpretive operations. Frames are ‘cognitive shortcuts’ that help to set expectations, steer attention, recognize patterns, detect novelties, determine salience, evaluate available information and choose further actions. Framing then refers to the activity of selecting the clusters of knowledge and interpretive stances deemed the most appropriate in response to a given situation. Certain textual, audio, and audiovisual narratives resist the routines of framing, or better, they don’t allow for routinely settling on a single frame. Providing challenges that test and play on readers’, listeners’, or viewers’ reliance on their available knowledge clusters, they problematize, perpetuate or even foreground these basic processes. The present contribution will theorize the use and values of frame switching across media, building on the analysis of three different case studies: complexity in film, ambiguous irony in music, and dark humor in literature and cartoons.

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