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        Index
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        Andrew Reinhard
        
 
                                    
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                                            Chapters in this book
- Frontmatter i
 - Contents vii
 - List of Illustrations ix
 - List of Tables xvi
 - Introduction 1
 - Chapter 1. Archaeogaming: The State of the Field in 2023 7
 - Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments: A Preliminary Assessment 29
 - Chapter 3. Adapting the Harris Matrix for Software Stratigraphy 57
 - Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games 83
 - Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes 114
 - Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts 137
 - Chapter 7. Case Study: Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal 158
 - Conclusion 203
 - Reference List 208
 - Index 221
 
Chapters in this book
- Frontmatter i
 - Contents vii
 - List of Illustrations ix
 - List of Tables xvi
 - Introduction 1
 - Chapter 1. Archaeogaming: The State of the Field in 2023 7
 - Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments: A Preliminary Assessment 29
 - Chapter 3. Adapting the Harris Matrix for Software Stratigraphy 57
 - Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games 83
 - Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes 114
 - Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts 137
 - Chapter 7. Case Study: Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal 158
 - Conclusion 203
 - Reference List 208
 - Index 221