Women in Historical and Archaeological Video Games
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Edited by:
About this book
Now in Paperback
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts.
It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Author / Editor information
Jane Draycott, Lecturer in Ancient History and Co-Director of the Games and Gaming Lab, University of Glasgow, Scotland.
Topics
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Frontmatter
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Contents
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A short introduction to women in historical and archaeological video games
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Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry
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Expectations vs. reality: Perceived accuracy when women are in historical video games
57 -
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“The hardest battles are fought in the mind”: The role of women in Viking Age games
75 -
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Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms
101 -
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Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs
139 -
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Senua’s psychosis and the stigma of mental health
171 -
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Playing (with) Gisla in Mount & Blade
195 -
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National trauma, powerlessness, and female protagonists in East Asian historical survival horror
225 -
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“Make him a woman:” Gender and witches in Darklands
243 -
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Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise
269 -
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Uncharted heroines: Women, popular archaeology, and digital games
291 -
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Fourth wave feminism in video games: An analysis of Lara Croft
319 -
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Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault
341 -
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List of contributors
361 -
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Index
365
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