This publication is presented to you through Paradigm Publishing Services
University of California Press
Book
Licensed
Unlicensed
Requires Authentication
Go Nation
Chinese Masculinities and the Game of Weiqi in China
Language:
English
Published/Copyright:
2013
About this book
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
Author / Editor information
Contributor: Marc L. Moskowitz
Marc L. Moskowitz is Associate Professor of Anthropology at the University of South Carolina. He is the author of several books, including Cries of Joys, Songs of Sorrow: Chinese Pop Music and Its Cultural Connotations.
Topics
-
Download PDFPublicly Available
Frontmatter
i -
Download PDFPublicly Available
Contents
ix -
Download PDFPublicly Available
List of illustrations
xi -
Download PDFPublicly Available
Preface
xiii -
Download PDFPublicly Available
Acknowledgments
xxi -
Download PDFRequires Authentication UnlicensedLicensed
1, Introduction
1 -
Download PDFRequires Authentication UnlicensedLicensed
2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi
24 -
Download PDFRequires Authentication UnlicensedLicensed
3. Nation, Race, and Man
48 -
Download PDFRequires Authentication UnlicensedLicensed
4. Becoming Men: Children’s Training in Contemporary China
71 -
Download PDFRequires Authentication UnlicensedLicensed
5. A Certain Man: University Students, Amateurs, and Professionals
97 -
Download PDFRequires Authentication UnlicensedLicensed
6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players
119 -
Download PDFRequires Authentication UnlicensedLicensed
7. Conclusion: Looking Forward to a Bygone Age
141 -
Download PDFRequires Authentication UnlicensedLicensed
Notes
149 -
Download PDFRequires Authentication UnlicensedLicensed
Glossary of Terms
165 -
Download PDFRequires Authentication UnlicensedLicensed
Bibliography
167 -
Download PDFRequires Authentication UnlicensedLicensed
Index
179
Publishing information
Pages and Images/Illustrations in book
eBook published on:
July 22, 2019
eBook ISBN:
9780520956933
Pages and Images/Illustrations in book
Main content:
208
eBook ISBN:
9780520956933
Keywords for this book
game history; masculinity; weiqi; go; game historians; asia scholars; asian studies; recreation and games; china; chinese games; competitive culture; religious enlightenment; east asia; imperial times; logic games; chinese culture; culture and politics; gentlemen; manhood; go players; chinese nationalism; feudalism; four noble arts; class differences; chinese traditions; traditional games; board games; games and sports; popular games; cultural revolution