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The development of possible worlds in an online video game

  • Yunus Luckinger EMAIL logo
Published/Copyright: May 22, 2023

Abstract

With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of how possible worlds are created in video games, placing them on a continuum, which shows that the development of possible worlds is based on the reality we face in the real world. A video game called Player Unknown’s Battle Grounds is used to demonstrate a new approach to analysis, which shows that each video game is created within its own possible world that is created through the selection and combination of entities from the real world.


Corresponding author: Yunus Luckinger, Arkın University of Creative Arts & Design, Girne, Cyprus, E-mail:

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Received: 2019-04-06
Accepted: 2022-12-05
Published Online: 2023-05-22
Published in Print: 2023-07-26

© 2023 Walter de Gruyter GmbH, Berlin/Boston

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