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The Shapley Value as a Guide to FRAND Licensing Agreements

  • Pierre Dehez EMAIL logo and Sophie Poukens
Published/Copyright: September 5, 2014
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Abstract

We consider the problem faced by standard-setting organizations of specifying Fair, Reasonable and Non-Discriminatory (FRAND) agreements. Along with Layne-Farrar et al. (2007. “Pricing Patents for Licensing in Standard-Setting Organizations: Making Sense of FRAND Commitments.” 74 Antitrust Law Journal 671–706), we model the problem as a cooperative game with transferable utility, allowing for patents that have substitutes. Assuming that a value has been assigned to these “weak” patents, we obtain a formula for the Shapley value that gives an insight into what FRAND agreements could look like.

Acknowledgments

The authors are grateful to Paul Belleflamme, Agnieszka Kupzok, Pavitra Govindan and an anonymous referee for useful comments and suggestions on earlier drafts.

Appendix

Proof of Proposition 1 We will proceed in two steps. Let’s denote by (N,v) the game associated with the patent situation (N,M,p,π). It is easily verified that any core allocation x satisfies the following equivalent inequalities:

iSxiv(N)v(NS)forallSN

i.e. no coalition can obtain more than its contribution to the grand coalition. Applied to an individual player i, it reads

xiv(N)v(Ni)

The first half of the proposition then follows from the fact that v(N)v(Ni)=πi+pi for all iM. Consider now an allocation xR+n satisfying xiπi+piforalliM. If M/S, we have

v(S)=0iSxi

If instead MS, we have

iSxi=iNπiiSxiiNπiiS(πi+pi)=iSπiiSpi=v(S)

Hence xC(N,v). This completes the proof of the equivalence. ♦

Proof of Proposition 2 Let us define θi=πi+piandp0=p(N). Using eq. [2], v can be decomposed as v=v1v2 where the games (N,v1) and (N,v2) are defined by:

v1(S)=iSθiifMS=0ifnot
v2(S)=p0ifMS=0ifnot

To compute the Shapley value of the game (N,v1), we only have to compute what any player outside M receives. Looking at players’ orderings, we observe that the marginal contribution of a player iM is either 0orθi. It is θiif and only if player i is preceded by all players in M. For a given ordering of the players in M{i} where player i is last, there are Cnm+1 ways to place them. Hence, the number of times i is preceded by the players in M is given by:

Cnm+1m!(nm1)!=n!(m+1)!(nm1)!m!(nm1)!=n!m+1

Using the first definition of the Shapley value, we get

SVi(N,v1)=1m+1θiforalliM

Combining symmetry and efficiency, we obtain

SVi(N,v1)=1miMθi+1m+1iMθiforalliM

The game (N,v2) is a simple game in which players outside M are null and players in M are substitutable. Hence, its Shapley value is given by:

SVi(N,v2)=0for alliM=p0mfor alliM

By linearity of the Shapley value, SV(N,v)=SV(N,v1)SV(N,v2) resulting in eq. [4]. ♦

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Published Online: 2014-9-5
Published in Print: 2014-11-1

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