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Why does Gen Z watch virtual streaming VTube anime videos with avatars on Twitch?

  • Yijin Li

    Yijin Li is a master student at Boston University, College of Communication, Division of Emerging Media Studies. She received a bachelor’s degree in general communications from Purdue University. She is interested in VTubers, fandom, and gender issues in online communities.

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Published/Copyright: September 13, 2023
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Abstract

Purpose

Live streaming has become an increasingly popular media, which allows individuals to record and broadcast simultaneously on the internet. Streamers, individuals who conduct live streaming videos, create diverse media content on live streaming video platforms. Most streamers show up with their real-person appearances via live streaming. However, Virtual YouTubers, known as VTubers, use avatars to conduct live streaming. In recent years, Twitch has become one of the most well-known video live streaming services for VTubers. This study aims to explore attractiveness between the viewer and VTuber through parasocial interactions, and the influence that attractiveness might have on actual mediated interactions between viewers and the VTuber.

Design/methodology/approach

A questionnaire was conducted to study the attractiveness of VTubers’ live streaming and viewers’ engagement with VTubers.

Findings

Parasocial interactions can be a factor drawing viewers to watch VTubers’ live streaming. Physical attractiveness, social attractiveness, and task attractiveness play important roles in influencing viewers’ choices on specific VTuber’s live streaming and further social interactions with them. To be more specific, the interactions with VTubers, the content of live streaming, the personality of VTubers, and the visual design of the VTubers’ avatars are important factors that attract respondents to watch live streaming. Additionally, the findings show the pattern of viewers’ interactions with VTubers. Active viewers typically leave comments to be acknowledged by VTubers and further reactions. Passive viewers are influenced by time, language barrier, character, and emotional health.

Practical implications

VTubers and the platform are given suggestions on how to design and improve live streams and help VTubers to promote to attract viewers.

Social implications

It introduces VTubing as a subculture and shows how viewers consume VTubers’ live streaming.

Originality/value

This is the first study to explore the roles of attractiveness on viewers selecting and engaging with VTubers’ live streaming. It illustrates the importance of companionship, avatars, and the personality of VTubers in influencing viewers’ willingness to watch live streaming.

1 Introduction

Parasocial interactions were originally used to define one-sided relationships between viewers and media characters, where viewers perceived intimacy with media characters and interacted with them in an imagined way (Horton and Wohl 1956; Rubin and McHugh 1987). But today, some media characters can respond to viewers directly, especially in the form of live streaming (Wulf et al. 2021). Live streaming, allowing people to record and broadcast simultaneously in real-time online, is an engaging media format. Compared with other social media, a key characteristic of live streaming services is that users can broadcast their content (and viewers can watch and respond to content) in real-time (Scheibe et al. 2016). Research on live streaming may be distinguished from original parasocial interaction research because communication between parties is no longer one-way, it can go from the creator to the viewer and from the viewer back to the creator. Some researchers point out that once a streamer returns communication back to the viewer, it seems like the streamer and the viewer build an interpersonal relationship (McLaughlin and Wohn 2021). However, in the context of live streaming, viewers get more cues about the streamer, but the streamer only acquires very little information about viewers (Woodcock and Johnson 2019). The streamer provides both visual and audio cues while the viewer only offers text, so in this setting, the viewer knows much more about the streamer than the streamer knows about the viewer (McLaughlin and Wohn 2021). Therefore, this non-one-way interaction between viewers and the streamer is still asymmetrical.

Twitch is a website that provides live streaming services to its members. It was founded as a way for creators to disseminate video game live streaming (Gros et al. 2017). Hamilton et al. (2014) suggest that viewers enjoy participating in the diverse and specific communities built by Twitch streams (including VTuber streams). On Twitch, participating parties use chat rooms to communicate, available while live streaming.

A popular way for viewers to show support for streamers’ channels on Twitch is Bits. Bits is a gift-giving feature in that the viewer gives streamers virtual goods (i.e., animated emotes viewers can use in the chat) as a way of support and encouragement for streamers (Xiang 2016; Yu et al. 2018). Purchasing and sending virtual gifts to the streamer is an important interactive behavior of the viewer in live streaming (Li and Guo 2021), also known as virtual gifting. Platforms share the profits at a certain rate with the streamer who receives the virtual gifts (Li and Guo 2021). In a live streaming setting, virtual gifting is not a private interactive behavior that all the viewers can see when a viewer sends virtual gifts to the streamer (Li and Guo 2021).

Virtual YouTubers (VTubers) are a group of streamers who use avatars to represent themselves online in their live streams (often exclusively or with very high frequency). This form of content originated in Japan in 2016 and it has become a growing trend today. VTubers initially debuted on YouTube, but with their growing popularity, now there is a large number of VTubers on other social media platforms as well, such as Twitch. NicoNicoDouga in Japan and bilibili in China are a couple of examples. Kizuna AI was the first VTuber vlogger who coined the new term “Virtual YouTuber” in 2016 (Garcia 2021). Although the major VTubers are still Japanese and English VTubers, there are increasingly other foreign language VTubers, such as French VTuber AngelVayuu and Thai VTuber Aisha (Aisha 2019; AngelVayuu 2019).

VTubers use either 2D or 3D virtual avatars while live streaming. The virtual avatars are voiced by online entertainers. Generally, VTubers will not reveal their real faces to viewers. VTubers with 3D images adopt a 3D model and real-time motion capture software or technology to capture their movements (Lu et al. 2021; Xu 2021). Compared with VTubers with 3D avatars, VTubers with 2D avatars have fewer facial expressions and actions (Xu 2021). The software the streamers use would capture their movements into a two- or three-dimensional model. VTubers generally create and portray a character that would give this character a unique background story to attract the audience (Cakir 2021). In the context of VTubers’ live streaming, VTubers present both the designed persona and the true personality of the real person behind the avatar. Apart from the appearance and character design of VTubers, VTubers’ live streaming content is similar to real-person streamers, such as gaming and singing.

Generation Z is a group that spends much more time on video media than millennials and Gen X (Kim et al. 2020). Gen Z refers to people born between 1996 and 2012 (Ling et al. 2022). According to the McKinsey survey, Gen Z has grown in a world with the internet, and nearly a third of Gen Z in Asia relies more on social media than millennials and Gen X (Kim et al. 2020). Thus, considering the uniqueness and novelty of VTubers, Gen Z is the object of this study. There is a lack of research on the factors that would influence the viewers’ parasocial interactions with VTubers, and communication that occurs between VTubers and viewers. Thus, this paper would like to explore the factors that might influence Gen Z viewers’ experience of parasocial interactions with VTubers and to consider what viewers are attracted to in VTuber live streams.

2 Literature review

2.1 Parasocial interactions with media characters

Horton and Wohl (1956) first introduced parasocial interactions as a one-sided interpersonal relationship. They described parasocial interactions as relationships between media users and media characters where media users treat media characters, who are often people they have never met, or even fictional or cartoon characters, similarly to how they would treat a typical interpersonal relationship. Parasocial interactions could develop for viewers watching VTubers’ live streaming on Twitch.

Giles (2002) indicated that parasocial interactions have three levels: first-, second- and third- order. In first-order parasocial interactions, actors address viewers directly (Cohen 1999). This applies to VTubers directly addressing specific viewers’ usernames while live streaming. Second-order parasocial interactions refer to unreal encounters between the viewers and the media figures who portray characters that some viewers cannot distinguish between the media figures and the characters they portrayed. For example, actress Carice van Houten played the character Melisandre in the HBO series, Game of Thrones. This media character caused hatred from some viewers, and consequently, Carice van Houten received offensive comments on social networks. The viewers might have emotional feelings toward a particular actor because of the fictional character s/he portrayed in a TV drama. While watching VTubers’ live streaming, some viewers may find it difficult to distinguish the voice actors behind the avatars of VTubers and the avatars. Third-order parasocial interactions refer to the interactions between viewers and fictional or cartoon figures who do not have counterparts in real life (Giles 2002). Third-order parasocial interactions can apply to the interactions between viewers and VTubers, especially for streamers who are careful not to reveal their true selves.

2.2 Motivations for selecting and viewing media

Parasocial interactions may occur when people demand social interactions and want to build connections with other people, no matter how far away they are (Rubin and Perse 1987). Papacharissi and Rubin (2000) found that people who are not satisfied with face-to-face communication may prefer to use the internet alternatively. They can have synchronous and reciprocal communication on the internet, which is a form of social interaction as well. In online communication, when viewers turn on their cameras as well and they can ask or answer questions by voice and text, the interaction between viewers and the presenter is reciprocal and symmetrical in this context (Armstrong and Rubin 1989; Kaveladze et al. 2022), which is considered social interaction here. By contrast, in the live streaming of VTubers, because there is a large number of viewers and viewers know much more about the streamer, the interaction between viewers and the streamer is parasocial (McLaughlin and Wohn 2021).

McQuail et al. (2009) indicated that companionship is an important function of parasocial interactions. Companionship refers to the motivation of viewers to seek friendship with media characters to alleviate their feelings of loneliness or compensate for having no one to talk to (Lather and Moyer-Guse 2011). Parasocial interactions can be considered as a source of alternative companionship, which is caused by a lack of social relationships with real, in-person individuals and can result in a dependency on media to fulfill the need for those relationships (Rosengren and Windahl 1972). And, companionship has a significant relationship with loneliness (Rook 1987). Rook (1987) found that companionship consistently implies a high degree of friendship satisfaction and a low degree of loneliness. Specifically, lacking companionship may trigger feelings of loneliness (Weiss 1973). Loneliness is an unpleasant feeling of insufficient or unsatisfactory social relationships by quantity or quality (Coplan et al. 2019). Loneliness consists of missing emotional support and companionship (Sorkin et al. 2002). Lonely people are prone to psychologically depend on media characters and perceive closeness toward them. Lonely people are likely to communicate with media characters and perceive the communication as reciprocal (Perse and Rubin 1990; Rubin et al. 1985), creating parasocial interactions (Horton and Wohl 1956).

2.3 Factors influencing parasocial interactions with VTubers

2.3.1 Voice

Voice perceptions might be a factor influencing parasocial interactions people experience. Vinney and Vinney (2017) found that in audio, people experience higher levels of positive parasocial interactions if they perceive a voice as pleasant. The perception of vocal pleasantness could encourage listeners’ engagement with media characters (Vinney and Vinney 2017). Thus, in the live stream of VTubers, the voice of VTubers might have an impact on viewers’ live stream usage.

2.3.2 Interactions

Moreover, Tian and Hoffner (2010) noted a positive association between certain media characters viewers like and the level of parasocial interactions they experience. This can be modulated in live streaming interactions, as well. Wulf et al. (2021) conducted an experiment about streaming videos on Twitch, where they manipulated the streamer’s attention to the chat. Either the streamer read and answered viewers’ messages, or the stream just looked at the screen without reading or answering any messages. Additionally, the researchers manipulated whether viewers would be thanked by the streamer for subscribing to the channel to observe viewers’ experience of parasocial interactions, enjoyment, and commitment to social norms. Wulf et al. (2021) found that viewers perceived their parasocial interactions with the streamer as more authentic and approachable when the streamer acknowledged their contributions to the chat. Streamers who addressed viewers individually during live streaming had the highest parasocial interaction ratings, as opposed to streamers who addressed viewers collectively and streamers who did not address their viewers at all. Addressing viewers directly was positively associated with viewers’ attention to the live stream, and retainment of viewers over time. And, viewers were less likely to engage in vicious verbal attacks toward the streamers when streamers interacted with them more.

Interaction is also perceived as viewers actively interacting with the streamer and other viewers in live streaming. Park and Lennon (2004) pointed out that the viewers’ tendency to interact with the television presenter positively influences viewers’ experience of parasocial interactions. The live streaming setting allows viewers to engage in real time. For example, they can leave comments and send virtual gifts while watching live streaming. Guan et al. (2019) found that viewers’ active involvement in live streaming can positively impact their experience of parasocial interactions. Additionally, the interaction between viewers helps create a lively atmosphere for the online community and strengthens viewers’ virtual crowd experience (Guan et al. 2014).

2.3.3 Attractiveness

Although viewers may engage in parasocial interactions when they find shared characteristics with media characters, Giles (2002) indicated that parasocial interactions may also occur when viewers have a liking for certain media characters without identification. Rubin and McHugh (1987) measured the importance of social, physical, and task attractiveness for the development of parasocial relationships. To be more specific, social attractiveness refers to viewers’ desire to be friends with media characters who have similarities with them (Rubin and McHugh 1987). Social attractiveness is related to the conversational style which is casual and lively (Duran and Kelly 1988). Physical attractiveness refers to viewers finding media characters physically appealing to them (McCroskey and McCain 1974; Rubin and McHugh 1987). Task attractiveness was defined as an affinity toward someone based on work capability in a task-orientation and the capability to solve media audience’s problem (Preece 2001; Rubin and McHugh 1987; Xiang et al. 2014).

Rubin and McHugh (1987) found that physical attractiveness is slightly significant to viewers’ interest in television personalities. Social attractiveness and task attractiveness play a more important role than physical attractiveness (Rubin and McHugh 1987). However, considering the context of VTubers, the physical appearance of avatars used by VTubers is different from real humans’ (animated), so the avatars’ physical attractiveness might play important role in viewers’ willingness to watch VTubers’ live streaming and interact with them than with other forms of media.

Schramm and Hartmann (2008) argued that character attractiveness might influence parasocial interactions viewers experience besides physical and task attractiveness. Character attractiveness is defined as a media persona’s inner appearance or personality. Knoll et al. (2015) found that the personality of the media character could influence parasocial interactions viewers experience. And, viewers’ experience of parasocial interactions could impact their attitudes toward the brand. The positive character representation is more likely to attract viewers than the negatively portrayed character (Knoll et al. 2015). In this study, the personality would be considered as social attractiveness, which refers to both the designed persona and the true character of the VTuber. Therefore, this paper assumes that the represented personality of VTubers might influence viewers’ experience of parasocial interactions.

2.3.4 Appearance of VTubers

The appearance of VTubers could be a factor influencing the experience of parasocial interactions between VTubers and viewers. Mori et al. (2012) noticed the “uncanny valley” which describes the relationship between human’s affinity for robots and the human-likeness of robots. It shows the variation of human emotional reactions towards the similitude of a robot’s physical appearance and behavior (Brenton et al. 2005). People’s affinity for robots increases as the robots are more human-like, but they will experience a sense of eeriness when they realize that the objects that looked real at first sight are in fact artificial (e.g., prosthetic hand) (Mori et al. 2012).

While interacting with the avatars online, the appearance of VTubers is a key factor influencing how viewers perceive the VTubers (the streamers) and their experiences of participating in live stream channels. Kamide et al. (2014) defined humanness as both external (appearance and movement) and internal (mind and resolution) similarity with humans. Robots and virtual agents with humanlike appearances could enhance people’s perceptions and affinity toward them. VTubers are different from robots, because VTubers are humans who use avatars. Thus, this study focuses more on the appearance and movement of VTubers, which is an external similarity with humans.

The avatars of VTubers similar to anime-characters in cartoons often have unrealistic facial characteristics and expressions, but they may be less likely to become eerie for viewers. Choudhry et al. (2022) found that physical appearance of VTubers is one of the factors that attract viewers. Therefore, this study plans to examine the impact of physical appearance of VTubers on viewers’ willingness to watch their live streamings.

2.4 Research goals

Giles (2002) introduced three levels of parasocial interactions, and the third-order parasocial interactions are the interactions between audience and fictional or cartoon figures without counterparts in real life. This can apply to the interactions between viewers and VTubers in this study. This study intends to explore attractiveness between viewers and VTubers through parasocial interactions, and the influence that attractiveness might bring to actual mediated interactions between viewers and VTubers. Understanding viewers’ gifting behavior is another goal of this study, including whether viewers have sent virtual gifts or not and the reasons they chose to send gifts or not send them.

3 Methods

A questionnaire was conducted to gain a deeper insight into the characteristics of VTubers that attract viewers to watch live streaming and how viewers interact with VTubers. Due to the explorative nature of the study, the questionnaire was designed as primarily open-ended questions. The study protocol was approved by the COM research review board (RRB), in partnership with the Institutional Review Board (IRB) at Boston University. This study also sampled 136 posts from VTubers communities on Reddit between July 21 and July 30 to supplement the analysis. The study used the open coding method to analyze the posts from the Reddit community, classified the data into themes, and combined them into the questionnaire data (Corbin and Strauss 1990). The time frame of the study was from May 2022 to March 2023.

3.1 Participant recruitment

Viewers of VTubers’ live streamings have their online communities on Reddit. Therefore, the targeted population was from the four communities on Reddit, VirtualYouTubers, Nijisanji, Hololive, and VShojo. The study used convenience sampling to select the sample of viewers based on their availability. The recruitment post was posted in four communities on July 16 to invite viewers to participate and the recruitment window closed on July 28. Respondents were people from Gen Z who have been watching VTubers’ live streaming for at least three months. The study collected data from 301 viewers in total from Reddit. Ten participants were randomly selected for compensation with a $10 Amazon gift card.

3.2 Measurements

This study adopted Qualtrics online survey system. All respondents filled out a consent form at the beginning of the questionnaire. The measures were open-ended questions. There were three sections in total. The first section asked about the factors influencing viewers’ decision on a VTube stream to watch (see Appendix A). The second section asked about how they interacted with a VTuber while watching live streaming, such as leaving comments and gifting behaviors. The third section asked about viewers’ general attitude toward VTubers and viewers’ preference for VTubers’ appearance. In addition, this section asked about viewers’ favorite VTuber and the characteristics that attract them (see Appendix B). The demographics section collected participants’ demographic information, including gender, birth year, and employment status. Respondents were thanked at the end of the questionnaire. The questionnaire took approximately 15 min to complete.

3.3 Assessment

The open-ended question data was sorted by coding it into different themes. By reading through participants’ answers, they frequently mentioned ‘avatar of VTubers,’ ‘appearance,’ ‘voice of VTubers,’ ‘visual design,’ ‘learning Japanese,’ ‘practicing English,’ ‘personality,’ ‘humor,’ ‘positive attitude,’ ‘interesting content,’ ‘gaming,’ ‘chatting,’ ‘creative activities,’ and ‘Japanese culture’ as attractive characteristics of VTubers to them. In other questions, ‘appearance,’ ‘content,’ and ‘personality’ arose again. We coded these answers into different categories based on the theoretical basis for this study. For example, we coded ‘avatar,’ ‘appearance,’ ‘voice,’ and ‘visual design’ into one theme, ‘physical attractiveness,’ defined as one of the main factors influencing viewers’ experience of parasocial interactions. Second, the answers like ‘personality,’ ‘positive attitude,’ and ‘humor’ were grouped into one code, ‘personality.’ And, the code ‘personality’ belonged to one theme, ‘social attractiveness,’ as another main factor attracting viewers to watch VTubers’ live streaming. Third, the answers similar to ‘learning Japanese’ and ‘practicing English’ were grouped into one code, ‘language.’ Then the codes ‘content,’ ‘culture,’ and ‘language’ were combined into one theme named ‘task attractiveness.’ Other attractive characteristics of VTubers’ live streaming to participants included ‘alleviating loneliness,’ ‘harmonious atmosphere of community,’ ‘companionship,’ and ‘relaxing.’ The codes ‘community’ and ‘harmonious atmosphere of community’ could be represented by a theme titled ‘community.’ And, the codes ‘alleviating loneliness,’ ‘companionship,’ and ‘relaxing’ were merged into a theme named ‘companionship.’

4 Results

In all, 301 people in total responded to the demographics questions, 108 male respondents (35.9 %), 176 female respondents (58.5 %), five respondents (1.7 %) were non-binary, eight respondents (2.7 %) chose not to disclose, two respondents (0.6 %) self-described as human, one respondent (0.3 %) self-described as agender, and one respondent (0.3 %) self-described as genderqueer. All participants are 18–26 (1996–2004) during the time of study (M = 1999.72, SD = 2.42).

All participants reported watching VTubers’ live streaming for at least three months. Among the respondents, five respondents (1.7 %) started watching VTubers’ live streaming in 2016, ten respondents (3.3 %) started in 2017, and 20 respondents (6.6 %) started in 2018. There were 32 respondents (10.6 %) who identified that they watched the first VTuber’s live streaming in 2019, and 98 respondents (32.6 %) watched the first VTuber’s live streaming in 2020. The data shows that 49 respondents (16.3 %) started watching VTubers’ live streaming in 2021, 70 respondents (23.3 %) watched the first VTuber’s live streaming in 2022, and 17 respondents (5.6 %) watched the first VTuber’s live streaming in 2023.

4.1 Attractiveness to VTubers’ live streams

4.1.1 Physical attractiveness

For the question “What characteristic of your favorite VTuber attracts you most,” 77 participants (i.e., 25.6 % of respondents) noted that the VTuber’s avatar is an important factor influencing their decision on VTubers’ live streaming to watch. Some viewers determine which VTuber’s live streaming to watch depending on the avatar of VTubers, e.g., “when the model looks nice,” and “usually it is based on looks at first.” One participant explained in detail why the appearance of a favorite VTuber was most appealing:

Elira’s appearance is very unique. Two-thirds of her models have long cyan colored hair with white tips, something that you don’t see often. Her other hair color (that is usually used on one outfit) is a more silver-blue color that keeps the white tips, but the hairstyle is of a shorter kind and only goes down to her neck. She also has wings on her head that are colored in hair that matches the rest of the hair on her head. All her outfits are also very nice looking.

There were 56 respondents (18.6 %) who reported that the avatars of VTubers are the most important element for them to consider getting to know a VTuber, e.g., “It really depends on the virtual images.” Viewers on Reddit also pointed out, “It’s the model that will draw people in first.” Another participant explained their thought process for choosing a VTuber’s live stream: “A color palette and design that appeals to me will help get my interest. Then it’s the personality/energy, then the content type.” It implies that the appearance of VTubers is a priority for these participants.

Furthermore, 70 participants (23.3 %) pay attention to the voice of VTubers. These respondents mentioned being attracted to a “soft voice” and “calm voice.” The “singing voice” of some VTubers is appealing to them as well. A respondent noted, “Voice, prefer woman voice with slightly good low range and calming voice.” Another respondent explained why the voice of a VTuber is attractive, as illustrated: “Akina has a great singing voice and I enjoy his covers and singing streams a lot. His actual speaking voice is really different, so the gap between how he sings and how he actually sounds while talking is really funny.”

4.1.2 Social attractiveness

Social attractiveness is another factor influencing participants’ choice of a specific VTuber’s live stream to watch. In the question of how participants decide which VTuber’s live streams to watch, 60 respondents (19.9 %) addressed how personality is important for them to select a VTuber’s live streaming. Viewers reported finding it attractive when the personality is perceived as consistent with the character they designed, e.g., “wholesomeness or interesting personality” and “I generally look to watch someone whose personality I enjoy it.” Some members of Reddit communities believed that compared with the avatar of a VTuber, the personality is more important, e.g., “The best avatar in the world can’t help you if you’re boring,” from the posts on Reddit.

Moreover, 92 participants mentioned the personality of VTubers as the most attractive characteristic of their favorite VTuber, i.e., 30.6 % (almost one-third) of respondents were attracted by the voice of their favorite VTuber. The positive and cheerful personality of a VTuber could bring an impact on viewers, e.g., “Found her in a tough part of my life, and her fight against her own issues helped me a lot.” A respondent asserted that “their cheerfulness and can-do attitude” is the most attractive characteristic. VTubers who are cheerful are spirited and happy in their live streaming and bring more positive emotions to viewers, e.g., “She has a really engaging personality and is generally well-spoken of by her coworkers and friends, which is shown in her care for her viewers and fans,” from the posts on Reddit. For some viewers, the personality of a VTuber could even help them to break through the language barrier while watching live streaming, e.g., “She’s very cute and even though I can’t understand what she’s saying her streams bring a smile to my face and I can forget about everything else. Her laugh is especially good at putting me in a better mood.” When the personality of VTubers is not consistent with the previous design, viewers will stop watching live streaming, e.g., another response from Reddit noted, “personality is no longer one I enjoy.”

4.1.3 Task attractiveness

When participants were prompted to report their thought process for deciding which VTube streams they watch, a key factor was task attractiveness. A frequent attractiveness for viewers to watch VTubers’ live streaming is the Japanese culture. There were 35 respondents (11.6 %) who reported watching VTubers’ live streaming because of their interest in Japanese culture. Japanese VTubers’ live streaming can immerse viewers with the Japanese culture. In addition, a viewer shared that learning a different culture from VTubers’ live streaming can develop different ways of thinking, e.g., “Same as watching regular streamers but more in phase with the weeb culture.” ‘Weeb’ is defined as people who are not Japanese but are very interested in Japanese anime and culture. This quote implies that one of the main characteristics that differentiates real-person streamers from VTubers is the Japanese culture delivered by VTubers.

The language frequently attracts viewers to watch VTubers’ live streaming. There were 38 respondents (12.6 %) who reported choosing a VTube stream to watch depends on the language this VTuber speaks. Some respondents prefer to watch VTubers’ live streaming in a language they could easily understand, e.g., “I only watch English VTubers, because I speak English” and “Understanding their language primary and foremost.” A respondent will consider, “If it is a VTuber in a foreign language, it depends on if there is a live translator in chat to help me understand.” In addition, some respondents watch VTubers’ live streaming to learn another language, e.g., “If I’m studying, I’ll pick an English-speaking VTuber, so I don’t need to focus as much; otherwise I watch Japanese speaking VTubers since I’m studying Japanese and it’s decent listening practice.” A respondent also mentioned a “strong desire to learn colloquial and natural patterns of foreign languages” as a reason for watching VTubers’ live streaming.

Furthermore, 44 participants (14.6 %) suggested that content in the live stream impacts their decision about which VTuber to watch, e.g., “appearance is only a little important, but nowhere near as important as content.” VTubers’ live streaming includes diverse types of content and viewers can find their desired live streaming content, e.g., “They do a lot of things I enjoy as hobbies like games and anime-related things,” and “it’s their content that attracts me to actually following a VTuber,” from the posts on Reddit. Respondents mentioned diverse types of content, including “gaming,” “collaboration,” “voice acting,” “Karaoke,” and “chatting.” Thus, when viewers make decisions about VTubers’ live streaming to watch, the priority for them is the content they are interested in, e.g., “My priority is special collaboration, Karaoke, gaming, and chit-chat,” and “I listen to talking or singing streams a lot during my work, so visuals are often not a deciding factor, instead the subject and the person matters more.” In addition, 20 participants mentioned that they watch both VTubers and real-person streamers’ live streaming, depending only on the content of the stream, e.g., “I enjoy watching streamers in general, and I like the kind of gaming and chatting/entertaining content that VTubers provide.”

Additionally, the content of VTubers’ live streaming (n = 117, i.e., 38.9 % of respondents) and time (n = 103, i.e., 34.2 % of respondents) are two major factors influencing viewers to stop watching a VTuber’s live streaming. Respondents revealed that when they lose interest in the content of VTubers’ live streaming, they will be most likely to stop watching it, e.g., “if the game is boring,” “If I am not interested in game or talk topics or collaboration partners, I don’t force myself to watch,” and “if the VTubers get themselves involved in political discourse.” Other respondents shared, “Bad time for me (early in the morning like 2 am), and not interesting content,” and “If it’s very late and I need to sleep, I’ll stop watching a stream.”

4.2 Parasocial interactions with the VTuber and the community it creates

Parasocial interactions with the VTubers (n = 137, i.e., 45.5 % of respondents) was a key factor for viewers to watch VTubers’ live streaming, when asked why participants watch VTubers’ live streaming. This includes two aspects. First, watching live streamers who use avatars that are similar to anime characters is attractive to respondents, e.g., “I want to watch and ‘interact’ with fictional characters. I want to immerse myself in something imaginary.” One respondent pointed out that “being able to interact with an anime character” is an important motivating factor to watch VTubers’ live streaming. Another respondent noted, “It’s like talking to animated characters.” On the Reddit community, some new VTubers used titles like “interacting with an actual anime character” to attract other community members’ attention when they promoted their debut.

Second, the highly interactive style of VTubers’ live streaming attracts viewers. VTubers tend to reply to the comments from viewers. Concerning the level of interactions, VTubers’ live streamings are more attractive to some viewers than traditional media, e.g., “VTubers’ live streaming offers more interactivity than normal streamers” and “I prefer to watch live streams where the VTuber converses directly to their audience.” Watching VTubers’ live streamings allows viewers to get more social interactions, e.g., “Also as an antisocial person it makes me have some (one-sided or not) communication with people.”

4.2.1 Community

Another factor that motivates viewers to watch VTubers’ live streaming is their community (n = 69, i.e., 22.9 % of respondents). Viewers enjoy the receptive atmosphere of the VTubers’ community. The harmonious atmosphere of VTubers’ community allows viewers to socialize with others. A respondent addressed “the wholesome/welcoming community aspect” as an important reason for watching VTubers’ live streaming. Viewers could feel a sense of acceptance in VTubers’ communities, e.g., “It’s a tight knit group that is very accepting” and “I find the sense of community formed around the VTubers I watch comforting and enjoyable.” “How often do they interact with their community and how do they interact specifically” are the characteristics a respondent considers.

The VTubers communities on Reddit have rules for members to make posts, and it welcomes viewers and VTubers to join. Members generally make their posts under different flairs, known as the tags for the posts. Viewers create memes under the ‘Fluff/Meme’ flair. The members create memes to express their identification with VTubers’ viewers. They can ask any VTuber-related questions under the ‘discussion’ flair. The friendly atmosphere here builds a strong sense of community, e.g., the first rule of VirtualYouTubers is “Be nice! Do not demean or harass others.”

4.2.2 Companionship

For the question about viewers’ reasoning for watching VTubers’ live streaming, 95 participants (31.6 %) concluded that watching VTubers’ live streaming is for relaxing e.g., “They make me laugh and make my day better.” Some VTubers have a lively tone and the attractive content of VTubers’ live streaming could comfort them, e.g., “It’s funny and cute, makes me feel happy and cool off.” For some respondents, watching VTubers’ live streaming is for handling stress, e.g., “It’s less destructive than drinking.” Some respondents relied on watching VTubers’ live streaming during the pandemic, e.g., “When I started, I was bored out of my skull during the pandemic, very stressed, 11,000 km away from my family, not knowing if Covid was gonna get me or them. I needed some anchor in those times in which social relationships got nuked and interactions were free and at a distance.”

Some viewers consider VTubers’ live streamings as alternative companionship. They indicated that they played VTubers’ live streamings as “background noise” and “keep me from feeling bored and lonely.” Respondents addressed “parasocial relationships” as the reason for watching VTubers’ live streaming, and “Lots of VTubers have attractive character, and these people between the reality and the fiction fulfills all my fantasies of an ideal romantic partner, good looks, good voice, and a charming personality.” There were 37 respondents (12.3 %) who pointed out that it is joyful and comforting for some respondents to watch VTubers’ live streaming. “It’s emotional support,” shared from the posts on Reddit. Some respondents watch VTubers’ live streaming to alleviate loneliness, e.g., “It makes me feel less alone. I’m agoraphobic and have a series of mental disorders that make it very difficult to maintain family and friend ties. A lot of VTubers have mental disorders and it makes me feel better and less alone.”

4.3 Interactions with VTubers

For the questions asking participants about their interactions with the VTuber, 114 (37.9 %) respondents clearly stated that they do not interact with VTubers or other viewers while watching live streaming, e.g., “no interaction needed” and “I’m just a viewer. I don’t interact other than watching.” Both live streaming and Reddit community foster the community, but the type of content viewers share on the community differs from live streaming. The live streaming allows viewers to communicate with others and the VTuber back and forth in real-time. They typically send text messages in the chat. Compared with that, in the VTubers community, viewers tend to share VTubers’ fan art under the ‘fan content’ flair to express their affection for the VTuber, including images and animated videos.

4.3.1 Gifting behavior

There were 95 respondents (31.6 %) who have gifted something to a VTuber before. There were no significant gender differences in gifting behavior in this study. According to the responses received, sending gifts to VTubers is a way for them to show their appreciation and support to VTubers, e.g., “Because of their hard work. Content creation is hard.” Their willingness to give gifts to VTubers is influenced by the enjoyment they receive from watching their live streaming rather than whether they are VTubers or real-person live streamers, e.g., “I view it like any other entertainment. If I get enjoyment from it, I’m willing to support the Artist.” There were 37 respondents (i.e., 38.9 % of respondents who have gifted VTubers) who pointed out that they want to be acknowledged by VTubers, so they chose to send gifts to VTubers, e.g., “To support someone who makes me laugh and hopefully to be read by them,” “because it increases the likelihood that the streamer will read my message,” and “I like hearing them respond to me directly, and I appreciate their content and how it makes me feel.”

Opposing this, 86 respondents (28.6 %) believed that it is meaningless to send gifts, as demonstrated in this comment: “I don’t think it’s necessary to spend money on this.” And in addition, 27 respondents (9.0 %) noted that it is desirable to see immediate results after spending money or lasting benefits rather than having a monthly payment. However, the benefits of spending money on Twitch are not obvious, e.g., “on Twitch, the benefits aren’t very visible or useful in my experience.” Some respondents believed that sending gifts to VTubers is only beneficial for VTubers instead of the participants themselves, e.g., “I’ve never felt particularly incentivized to send monetary support, as I prefer to just watch in short bursts. I’m also not particularly used to making online purchases outside of gaming (mainly Steam), so that may contribute as well.”

Moreover, 43 respondents (14.3 %) identified not gifting VTubers because they are still students who are currently not earning money on their own, e.g., “I have other priorities in my life, especially since I am a student and will be having my own responsibilities later on.” Contrary to participants who sent gifts to VTubers to get attention, 20 respondents (6.6 %) indicated that they are not willing to be thanked publicly, e.g., “I prefer to stay anonymous when it comes to money, throwing in money with my name tagged on feels awkward.”

4.3.2 Leaving comments

There were 37 respondents (12.3 %) who occasionally left comments. Some respondents did not intend to get much attention from others while watching live streaming, e.g., “I don’t interact because I have really bad anxiety, so I often stay as a lurker instead.” Some respondents reported only leaving simple comments, such as “greetings” and “goodbye.” Also, some respondents leave comments to show their reactions, e.g., “Most of the time I don’t really type anything in chat, because I’m kind of shy. Instead, I send reaction messages like ‘IMAO’ or ‘NOOO’, depending on what’s happening.”

There were 95 respondents (31.6 %) who actively participate in VTubers’ live streaming. The way of engagement in VTubers’ live streaming is similar to watching real-person streamers, e.g., “use the chat and hear their reaction thoughts.” How the streamers engage with the comments could influence the willingness of some viewers to leave comments. For example, some respondents prefer to “leave comments when they ask something” or “send encouragement during gaming sessions.” Another respondent cited, “I prefer interacting with chat and the VTuber by leaving comments or participating in the live chat. Commenting on the topics they are talking about, sending emotes to cheer during Karaoke or to indicate funny or scary moments, etc.” Leaving comments in live chat could help viewers to build connections with others, e.g., “I always leave comments, and I actually do find some people that I can relate to in the comment sections. We have built the internet friendship.”

5 Discussion

The findings suggest that Gen Z viewers form parasocial interactions with VTubers while watching live streaming from physical attractiveness, social attractiveness, and task attractiveness (Duran and Kelly 1988; Rosengren and Windahl 1972; Rubin and McHugh 1987). First, the appearance of VTubers plays a vital role in attracting viewers. A lovely avatar of a VTuber helps form a first impression for viewers and attracts them to learn more about VTuber and watch live streaming. Moreover, VTubers’ personalities impact their desire to follow and befriend a VTuber. VTubers who are humorous or have wholesome personalities attracted participants’ attention. Third, the attractive live streaming content builds an affinity of viewers toward a VTuber. Considering the varied content of VTubers’ live streaming, participants make decisions based on their interests. The findings imply the relationship among the physical, social, and task attractiveness of VTubers. Physical attractiveness is essential to viewers’ interest in a VTuber, mainly in the early stage. However, social and task attractiveness determines whether viewers will keep following them.

Nowadays, viewers have more choices on the VTuber stream. Some VTubers present cross-cultural content and watching international VTubers’ live streaming allows viewers to learn and practice a foreign language. Some viewers use the translator to watch international VTubers’ live streaming. However, this also becomes a language barrier for some viewers unwilling to watch international VTubers.

5.1 Parasocial interactions with VTubers

The appearance of a VTuber may be completely anime-like and unreal. The designed character of a VTuber is also fictional and dramatic. However, the person behind the avatar is a real person who has a personality and emotions. These seemingly contradictory characteristics of VTubers make them unique. For viewers, the VTuber is something between reality and make-believe. The content of live streaming may not be much different from real-person streamers. What makes VTubers distinctive is their designed character, that the character provides them more freedom to say and do things in an unrealistic way. VTubers temporarily bridge the gap between fantasy and reality for viewers to immerse in another world.

Anime-like avatars of VTubers attract viewers interested in Japanese anime to watch VTubers’ live streaming. For participants keen on anime, interacting with anime characters attracts them to watch VTubers’ live streaming. The findings suggest two key factors attracting viewers to interact with VTubers. First, interacting with anime characters is a characteristic that attracts viewers to watch live streaming and interact with VTubers. For some viewers, the interaction with VTuber formed an imaginary world and an ideal relationship with them. Second, for some viewers, watching VTubers’ live streaming is relaxing and a source of companionship for some participants. Watching VTubers’ live streaming can help them mitigate loneliness and handle stress. From some viewers’ perspectives, many VTubers are relatively perfect to them. The existence of the VTuber fulfills viewers’ fantasies of a friendship or a romantic relationship that the VTuber is good-looking and has a good voice and an engaging personality. Physical, social, and task attractiveness all impact parasocial interactions viewers experience.

5.2 Patterns of interactions with VTubers

Some viewers actively participate in live streaming, while others watch passively. Active viewers take comments and live chat as opportunities to express emotions and interact with VTubers. They provide responses to support and interact with the VTuber. The findings suggest that VTuber, with the small size of the audience, may motivate viewers to leave comments and even send gifts. Showing appreciation is the primary reason for viewers to gift the VTuber. Being addressed by the VTuber directly also encourages some viewers to leave comments or send gifts to the VTuber. Compared with active viewers, three significant factors influence viewers’ interactions with VTubers while watching live streaming. First, some viewers only have a little time to watch live streaming. Their work, study, and time zone could influence their time on VTubers’ live streaming. Second, the language barrier affects viewers’ interactions with VTubers as well. Some viewers use the translator to watch VTubers’ live streaming, so they can only pay attention to the content of live streaming. They may not be able to leave comments or provide responses. Third, some viewers are not likely to interact with VTubers because of their character and personal situation. Some viewers could be interfered with by the comments. Viewers perceive the VTuber as more approachable when the VTuber gets in the chat interactions and acknowledges viewers directly (Wulf et al. 2021). The findings indicate that viewers watch the VTuber’s live streaming as talking or playing video games with a friend with shared interests.

5.3 Limitations and future research suggestions

There are several limitations of the study. This study only collected qualitative data and did not ask about the respondents’ nationality. Future research needs to use quantitative scales to enhance our understanding of the level of parasocial interactions they might experience while watching VTubers’ live streamings. Future research also needs to consider more factors that might influence parasocial interactions viewers experience, e.g., homophily between the VTuber and the viewer. In addition, this work only studied viewers from Gen Z. However, many viewers of VTubers are not from Gen Z. Therefore, future study needs to consider viewers from other age groups to include a more diverse sample to get more representative results.

Moreover, this work only studied viewers’ watching VTubers’ live streaming on Twitch. However, there is a large number of viewers who prefer watching VTubers’ live streaming on other platforms, such as YouTube and Bilibili. Future research is needed to consider other platforms. Also, U.S. young people now have a high interest in Japanese anime, which is the most common factor that VTubers may have a cultural impact and image of Japanese culture on U.S. young people. Thus, this can be further studied in future research. In future research, an experimental study manipulating VTubers’ avatar appearance and the level of interaction with viewers should be performed. Performing such an experimental study can help measure the association between the uncanny valley effect and the level of parasocial interactions viewers experience.

6 Conclusions

The VTuber, as an emerging form of media, encourages cross-cultural interactions among viewers. Viewers are not only interested in Japanese anime culture. The diverse content of VTubers’ live streaming (e.g., cross-country collaboration) makes the VTuber an increasingly popular form of global entertainment. VTubers from different countries sometimes collaborate, hosting live streaming to exchange cultures. Viewers also learn different cultures from VTubers who come from other countries. This study explored the attractiveness of VTubers’ live streaming for Gen Z viewers and how they engage with VTubers while watching live streaming. Parasocial interactions is a crucial factor influencing viewers’ willingness to watch VTubers’ live streaming. Some viewers watch VTubers’ live streaming as a source of companionship. Some viewers are attracted by the highly interactive style of VTubers’ live streaming. Physical attractiveness can also appeal to viewers. And, social attractiveness and task attractiveness draw viewers to watch VTubers’ live streaming. Some viewers are willing to watch live streaming of VTubers with share similar interests. Some viewers perceive VTubers differently from real-person streamers because of factors such as the characters and avatars of VTubers.


Corresponding author: Yijin Li, Department of Emerging Media Studies, Boston University, 640 Commonwealth Avenue, Boston, MA 02215, USA, E-mail:

Article Note: This article underwent double-blind peer review.


About the author

Yijin Li

Yijin Li is a master student at Boston University, College of Communication, Division of Emerging Media Studies. She received a bachelor’s degree in general communications from Purdue University. She is interested in VTubers, fandom, and gender issues in online communities.

Appendix A

Questionnaire used for the survey study

Decision on a VTube stream

  1. Can you share your reason for watching VTubers’ live streaming? Please be as specific as possible.

  2. Can you describe your thought process for deciding which VTube streams you watch?

  3. Can you describe instances that might lead you to stop watching a VTuber stream?

Engagement

  1. Have you ever gifted a live streamer on Twitch before?

    1. Yes

    2. No

    3. Prefer not to say

  2. If yes, how much money have you spent on Twitch streamers? (This is a personal question, so if you do not wish to answer, please feel free to skip this question.)

  3. Have you ever gifted a VTuber on Twitch before?

    1. Yes

    2. No

    3. Prefer not to say

  4. How much money have you spent on VTubers on Twitch? (This is a personal question, so if you do not wish to answer, please feel free to skip this question.)

  5. Can you explain why you chose to send gifts to VTubers?

  6. Can you explain why you don’t want to send gifts?

  7. Can you elaborate on how you prefer to interact with a VTuber while watching live streaming (e.g., whether you leave comments, interaction with other viewers, etc.)?

  8. When you watch VTubers’ live streaming, do you read the comments left by other viewers?

  9. The content of VTubers’ live streaming is varied. What types of VTuber content do you often prefer to watch?

Attractiveness

  1. What is your general attitude toward VTubers’ live streaming?

  2. Is there anything about a VTuber’s appearance that attracts you to their live streams?

  3. When you first knew VTubers, how did you feel about them?

  4. Do you have a favorite VTuber? If yes, please provide his/her name here.

  5. Can you share what characteristics of this VTuber attract you most? Please be as specific as possible. (e.g., Appearance? Voice? Character setting?)

  6. Do you have a preference for the type of appearance of VTubers’ avatars (e.g., more anime-like or more like a human, etc.)?

  7. Will you recommend VTubers’ live streaming to other people?

  8. When you recommend VTuber accounts to other people, what characteristics of VTubers do you emphasize?

Demographics

  1. What gender do you identify as?

    1. Male

    2. Female

    3. Non-binary

    4. Prefer not to say

    5. Prefer to self-describe

  2. What year were you born?

  3. What is your current employment status?

    1. Full-time

    2. Part-time

    3. Seeking opportunities currently

    4. Retired

    5. Prefer not to say

Appendix B

Top 10 VTuber names mentioned by respondents

  1. Selen Tatsuki

  2. Ninomae Ina’nis

  3. Gawr Gura

  4. Ironmouse

  5. Kaela Kovalskia

  6. Usada Pekora

  7. Hoshimachi Suisei

  8. Shu Yamino

  9. Elira Pendora

  10. Ceres Fauna

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Received: 2023-05-08
Accepted: 2023-08-22
Published Online: 2023-09-13
Published in Print: 2023-09-26

© 2023 the author(s), published by De Gruyter, Berlin/Boston

This work is licensed under the Creative Commons Attribution 4.0 International License.

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