Abstract
Students who are blind are usually integrated at public schools with sighted students. Since most of science education curriculum resources are based on visual representations such as diagrams, charts, models (physical and computational), and experimentation in science laboratories, students who are blind lack opportunities for participating and collecting first-hand information. The current research project is based on the assumption that the supply of appropriate information through compensatory sensory channels may contribute to science education performance. In the research system, Listening to Complexity, the user interacts with dynamic objects in a real-time agent-based sonified computer model.
©2011 by Walter de Gruyter Berlin New York
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Articles in the same Issue
- Editorial
- Disability, virtual reality, ArtAbilitation and music
- Reviews
- Customising games for non-formal rehabilitation
- Aphasic theatre or theatre boosting self-esteem
- Warriors’ Journey: a path to healing through narrative exploration
- CaDaReMi. An educational interactive music game
- Extending body and imagination: moving to move
- Original Articles
- Making music with images: interactive audiovisual performance systems for the deaf
- An infrared sound and music controller for users with specific needs
- Sound=Space Opera: choreographing life within an interactive musical environment
- Cognitive effects of video games on old people
- Providing disabled persons in developing countries access to computer games through a novel gaming input device
- Voice articulatory training with a talking robot for the auditory impaired
- Using augmented reality to support the understanding of three-dimensional concepts by blind people
- Augmented reality application for the navigation of people who are blind
- Case Report
- Unintentional intrusive participation in multimedia interactive environments
- Listening to complexity: blind people’s learning about gas particles through a sonified model