Abstract
This new multi-user interactive sound installation (for up to eight persons simultaneously) implements proprietary glob-recognition and tracking software to allow visitors to a large empty space (ca. 5×7 m) to move an avatar – projected on a screen at the end of the space – simply by moving about the space, with the objective of taking it to specific, recognisable locations. Success in this endeavour causes musical sounds to be triggered.
Keywords: accessibility; collaborative musical educational environments; computer vision; glob-recognition; interactivity; tracking; SOUND=SPACE
Received: 2010-11-1
Accepted: 2010-12-4
Published Online: 2011-03-09
Published in Print: 2011-3-1
©2011 by Walter de Gruyter Berlin New York
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Keywords for this article
accessibility;
collaborative musical educational environments;
computer vision;
glob-recognition;
interactivity;
tracking;
SOUND=SPACE
Articles in the same Issue
- Editorial
- Disability, virtual reality, ArtAbilitation and music
- Reviews
- Customising games for non-formal rehabilitation
- Aphasic theatre or theatre boosting self-esteem
- Warriors’ Journey: a path to healing through narrative exploration
- CaDaReMi. An educational interactive music game
- Extending body and imagination: moving to move
- Original Articles
- Making music with images: interactive audiovisual performance systems for the deaf
- An infrared sound and music controller for users with specific needs
- Sound=Space Opera: choreographing life within an interactive musical environment
- Cognitive effects of video games on old people
- Providing disabled persons in developing countries access to computer games through a novel gaming input device
- Voice articulatory training with a talking robot for the auditory impaired
- Using augmented reality to support the understanding of three-dimensional concepts by blind people
- Augmented reality application for the navigation of people who are blind
- Case Report
- Unintentional intrusive participation in multimedia interactive environments
- Listening to complexity: blind people’s learning about gas particles through a sonified model