Abstract
Aphasia is an acquired communication disorder caused by brain damage that can affect the ability to speak and understand, as well as to read and write. Aphasia is most commonly caused by a stroke, but it can also result from a traumatic brain injury or a tumour. Having lost normal communication skills, an aphasic victim will often hide and isolate him or herself. This can also occur as a result of a reduced level of activity following rehabilitation. To help cope with this condition and to help victims regain their self-esteem, the Aphasic Theatre was created in 1992. The objective was to involve interested victims in drama and theatre as a way of rehabilitating their communication skills and self-esteem. The Aphasic Theatre is currently a recognized theatre company which has put on plays in Quebec, as well as elsewhere in Canada and Europe. There is now an accumulation of recorded evidence, from specialists, aphasic participants and their relatives, and the audience attending Aphasic Theatre performances, as well as a study completed by the ESPACE group of the University of Montreal, to confirm the validity of this innovative social rehabilitation method.
©2011 by Walter de Gruyter Berlin New York
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- Editorial
- Disability, virtual reality, ArtAbilitation and music
- Reviews
- Customising games for non-formal rehabilitation
- Aphasic theatre or theatre boosting self-esteem
- Warriors’ Journey: a path to healing through narrative exploration
- CaDaReMi. An educational interactive music game
- Extending body and imagination: moving to move
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- An infrared sound and music controller for users with specific needs
- Sound=Space Opera: choreographing life within an interactive musical environment
- Cognitive effects of video games on old people
- Providing disabled persons in developing countries access to computer games through a novel gaming input device
- Voice articulatory training with a talking robot for the auditory impaired
- Using augmented reality to support the understanding of three-dimensional concepts by blind people
- Augmented reality application for the navigation of people who are blind
- Case Report
- Unintentional intrusive participation in multimedia interactive environments
- Listening to complexity: blind people’s learning about gas particles through a sonified model
Articles in the same Issue
- Editorial
- Disability, virtual reality, ArtAbilitation and music
- Reviews
- Customising games for non-formal rehabilitation
- Aphasic theatre or theatre boosting self-esteem
- Warriors’ Journey: a path to healing through narrative exploration
- CaDaReMi. An educational interactive music game
- Extending body and imagination: moving to move
- Original Articles
- Making music with images: interactive audiovisual performance systems for the deaf
- An infrared sound and music controller for users with specific needs
- Sound=Space Opera: choreographing life within an interactive musical environment
- Cognitive effects of video games on old people
- Providing disabled persons in developing countries access to computer games through a novel gaming input device
- Voice articulatory training with a talking robot for the auditory impaired
- Using augmented reality to support the understanding of three-dimensional concepts by blind people
- Augmented reality application for the navigation of people who are blind
- Case Report
- Unintentional intrusive participation in multimedia interactive environments
- Listening to complexity: blind people’s learning about gas particles through a sonified model