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Creating high contrast in virtual night driving

  • Steffen Strebel

    Steffen Strebel received his MSc degree in Engineering Cybernetics from the University of Stuttgart in 2015. Since then, he is employed at the Dr. Ing. h.c. F. Porsche AG in the Department of Test and Validation. In 2016, he started his PhD at the Light Technology Institute at the Karlsruhe Institute of Technology (KIT). His current research focuses on concepts for functional tests and simulation of automotive lighting systems.

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    and Cornelius Neumann

    Cornelius Neumann studied Physics and Philosophy at the University of Bielefeld, Germany. After his PhD, he worked for the automotive supplier Hella in the advanced development for automotive lighting. During his time at Hella, he was responsible for signal lighting, LED application, and acted as a director of the L-LAB, a laboratory for lighting and mechatronics in public–private partnership with the University of Paderborn, Germany. In 2009, he became Professor for Optical Technologies in Automotive and General Lighting and one of the two directors of the Light Technology Institute at the Karlsruhe Institute of Technology, Germany.

Published/Copyright: December 8, 2018
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Abstract

The reproduction of glare scenarios in driving simulators is restricted by the limitations of conventional projector and display technology. In existing solutions, light sources are usually added to the optical path by combining common simulator technology with, for example, grids based on light-emitting diodes (LED). In this article, we introduce a new way to simulate glare sources on a common driving simulator back-projection screen using an additional projector and an additional reflective screen. In a first attempt, a concept with retroreflective sheets is proposed, and the requirements and current limitations of this setup are shown. Further development of the concept leads to an attempt with holographic diffusers. With an experimental setup based on the second concept, we aim to assess its feasibility, evaluate current challenges, and outline future requirements. The results show that it is possible to simulate a static glare scenario with correct geometrical conditions and headlights with luminances of about 100 000 cd/m2. Current limitations are an unbalanced color efficiency, the size and cost of available diffusers, and the black-level values and in-picture contrast of the used projector that cause an outshining of the environmental simulation.


Corresponding author: Steffen Strebel, Dr. Ing. h.c. F. Porsche AG, Test and Validation, Porschestr. 911, 70187 Weissach, Germany, e-mail:

About the authors

Steffen Strebel

Steffen Strebel received his MSc degree in Engineering Cybernetics from the University of Stuttgart in 2015. Since then, he is employed at the Dr. Ing. h.c. F. Porsche AG in the Department of Test and Validation. In 2016, he started his PhD at the Light Technology Institute at the Karlsruhe Institute of Technology (KIT). His current research focuses on concepts for functional tests and simulation of automotive lighting systems.

Cornelius Neumann

Cornelius Neumann studied Physics and Philosophy at the University of Bielefeld, Germany. After his PhD, he worked for the automotive supplier Hella in the advanced development for automotive lighting. During his time at Hella, he was responsible for signal lighting, LED application, and acted as a director of the L-LAB, a laboratory for lighting and mechatronics in public–private partnership with the University of Paderborn, Germany. In 2009, he became Professor for Optical Technologies in Automotive and General Lighting and one of the two directors of the Light Technology Institute at the Karlsruhe Institute of Technology, Germany.

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Received: 2018-09-18
Accepted: 2018-11-07
Published Online: 2018-12-08
Published in Print: 2019-02-25

©2019 THOSS Media & De Gruyter, Berlin/Boston

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