Abstract
Purpose
This study aims to examine how piracy via peer-to-peer (P2P) network affects sales of original version in the video game industry.
Design/methodology/approach
This study conducted an online questionnaire survey in 2009 with a focus on 9970 users of portable video game platforms, and collected information of how familiar respondents were with techniques for downloading pirated video games via P2P network and how this knowledge affected their purchase behavior of original video games.
Findings
First, 38% of the respondents know how to download pirated video games via P2P network. Younger male respondents with greater enthusiasm for video games are exposed to greater opportunities to learn to pirate. Second, different respondents employ different channels to learn about piracy. Third, 95% of the respondents who knew how to pirate did not download any pirated video game. Once involved in piracy, jobless respondents with less enthusiasm for video games who were informed about piracy by their friends tend to download pirated video games more intensively. Fourth, there is no significantly negative relationship between the number of pirated video games respondents downloaded and the number of original video games they purchased. Fifth, respondents who downloaded pirated video games also purchased original video games of which pirated version they have downloaded.
Originality/value
This study clarified that heavy pirates are also heavy buyers not only at the aggregate level, but also at the individual level, and interpreted the results from the viewpoint of peculiarities of video games as a cultural product, making piracy harmless to sales of original version.
Appendix
Sample Configuration by Age and Occupation.
| Junior high | High school | College/Grad | Employed | Self-employed | Housewife | Unemployed | Total | |
|---|---|---|---|---|---|---|---|---|
| 10–19 | 9 | 58 | 33 | 4 | 6 | 110 | ||
| 20–29 | 126 | 564 | 38 | 116 | 98 | 942 | ||
| 30–39 | 6 | 2.352 | 265 | 969 | 163 | 3.755 | ||
| 40–49 | 2.400 | 439 | 777 | 120 | 3.736 | |||
| 50–59 | 722 | 189 | 192 | 55 | 1.158 | |||
| 60≤ | 82 | 33 | 49 | 105 | 269 | |||
| Total | 9 | 58 | 165 | 6.124 | 964 | 2.103 | 547 | 9.970 |
Key Statistics by Age of Respondents.
| Average of newly-released original video games respondents ever purchased | Average of pirated video games respondents ever downloaded | Proportion of respondents who knew how to download pirated video games | Proportion of respondents who actually downloaded pirated video games | Proportion of pirated video games which were never played | |
|---|---|---|---|---|---|
| 10–19 | 7.3 | 1.2 | 0.43 | 0.04 | 0.50 |
| 20–29 | 7.3 | 1.3 | 0.43 | 0.05 | 0.34 |
| 30–39 | 8.7 | 2.5 | 0.42 | 0.06 | 0.38 |
| 40–49 | 9.3 | 0.8 | 0.36 | 0.04 | 0.33 |
| 50–59 | 7.0 | 1.6 | 0.29 | 0.05 | 0.30 |
| 60≤ | 5.2 | 0.0 | 0.19 | 0.00 | |
| Total | 8.5 | 1.6 | 0.38 | 0.05 | 0.35 |
References
Clements, M., and H. Ohashi. 2005. “Indirect Network Effects and the Product Cycle: Video Games in the US, 1994–2002.” Journal of Industrial Economics 53 (4): 515–542.10.1111/j.1467-6451.2005.00268.xSearch in Google Scholar
Conner, K., and R. Rumelt. 1991. “Software Piracy: An Analysis of Protection Strategies.” Management Science 37 (2): 125–139.10.1287/mnsc.37.2.125Search in Google Scholar
Corts, K., and M. Lederman. 2009. “Software Exclusivity and the Scope of Indirect Network Effects in the U.S. Home Video Games Market.” International Journal of Industrial Organization 27 (2): 121–136.10.1016/j.ijindorg.2008.08.002Search in Google Scholar
Depoorter, B. 2014. “What Happened to Video Games Piracy?” Communications of the ACM 57 (5): 33–34.10.1145/2594289Search in Google Scholar
Givon, M., V. Mahajan, and E. Muller. 1995. “Software Piracy: Estimation of Lost Sales and the Impact on Software Diffusion.” Journal of Marketing 59 (1): 29–37.10.2307/1252012Search in Google Scholar
Goode, S., and A. Kartas. 2012. “Exploring Software Piracy as a Factor of Video Games Console Adoption.” Behaviour & Information Technology 31 (6): 547–563.10.1080/0144929X.2010.501154Search in Google Scholar
Hui, K., and I. Png. 2003. “Piracy and the Legitimate Demand for Recorded Music.” Contributions to Economic Analysis & Policy 2 (1): 1–22.10.2202/1538-0645.1160Search in Google Scholar
Jain, S. 2008. “Digital Piracy: A Competitive Analysis.” Marketing Science 27 (4): 610–626.10.1287/mksc.1070.0313Search in Google Scholar
Kartas, A., and S. Goode. 2012. “Use, Perceived Deterrence and the Role of Software Piracy in Video Games Console Adoption.” Information Systems Frontiers 14: 261–277.10.1007/s10796-010-9236-2Search in Google Scholar
Levin, A., M. Dato-on, and K. Rhee. 2004. “Money for Nothing and Hits for Free: The Ethics of Downloading Music from Peer-to-Peer Web Sites.” Journal of Marketing Theory and Practice 12: 48–60.10.1080/10696679.2004.11658512Search in Google Scholar
Liebowitz, Stan J. 2007. “How Reliable is the Oberholzer-Gee and Strumpf Paper on File-Sharing?” Accessed March 1, 2018. https://ssrn.com/abstract=1014399.10.2139/ssrn.1014399Search in Google Scholar
Liebowitz, S. 2016. “Why the Oberholzer-Gee/Strumpf Article on File Sharing is Not Credible.” Econ Journal Watch 13 (3): 373–396.Search in Google Scholar
Myles, G., and S. Nusser. 2006. “Content Protection for Games.” IBM Systems Journal 45: 119–143.10.1147/sj.451.0119Search in Google Scholar
Oberholzer-Gee, F. and K. Strumpf. 2007. “The Effect of File Sharing on Record Sales: An Empirical Analysis.” Journal of Political Economy 115 (1): 1–42.10.1086/511995Search in Google Scholar
Oberholzer-Gee, F., and K. Strumpf. 2016. “The Effect of File Sharing on Record Sales, Revisited.” Information Economics and Policy 37: 61–66.10.1016/j.infoecopol.2016.11.001Search in Google Scholar
Peitz, M., and P. Waelbroeck. 2006. “Piracy of Digital Products: A Critical Review of the Theoretical Literature.” Information Economics and Policy 18: 449–476.10.1016/j.infoecopol.2006.06.005Search in Google Scholar
Plowman, S., and S. Goode. 2009. “Factors Affecting the Intention to Download Music: Quality Perceptions and Downloading Intensity.” Journal of Computer Information Systems 49: 84–109.Search in Google Scholar
Prieger, J., and W. Hu. 2006. “An Empirical Analysis of Indirect Network Effects in the Home Video Games Market.” NET Institute Working Paper †06–25.10.2139/ssrn.941223Search in Google Scholar
Shy, O., and J. Thisse. 1999. “A Strategic Approach to Software Piracy.” Journal of Economics and Management Strategy 8 (2): 163–190.10.1162/105864099567622Search in Google Scholar
Steenhaut, S., and P. van Kenhove. 2006. “An Empirical Investigation of the Relationships Among a Consumer’s Personal Values, Ethical Ideology and Ethical Beliefs.” Journal of Business Ethics 64: 137–155.10.1007/s10551-005-5905-3Search in Google Scholar
Takeyama, L. 1994. “The Welfare Implications of Unauthorized Reproduction of Intellectual Property in the Presence of Demand Network Externalities.” Journal of Industrial Economics 42 (2): 155–166.10.2307/2950487Search in Google Scholar
Tanaka, T. 2003. “Empirical Analysis on Indirect Network Externalities in the Game Industry.” In Economic Analysis of the Game Industry, edited by J. Shintaku, N. Yanagawa and T. Tanaka. Tokyo: Toyo Keizai Shinposha.Search in Google Scholar
Tanaka, T. 2004. “Does File Sharing Reduce Music CD Sales?: A Case of Japan.” Institute of Innovation Research Working Paper †05–08.Search in Google Scholar
Zentner, A. 2006. “Measuring the Effect of File Sharing on Music Purchases.” Journal of Law and Economics 49 (1): 63–90.10.1086/501082Search in Google Scholar
©2018 Walter de Gruyter GmbH, Berlin/Boston
Articles in the same Issue
- Editorial
- Vietnam and Other Asian Countries in the Process of Globalization
- Research Articles
- Challenges for Vietnam in the Globalization Era
- Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan
- Economic Analysis of Serious Accident Law in China
- Corporate Criminal Liability in Indonesia Anti-Corruption Law: Does It Work Properly?
- Transparency Policy Dilemma Under the Impact of International Integration: A Case of Vietnam
Articles in the same Issue
- Editorial
- Vietnam and Other Asian Countries in the Process of Globalization
- Research Articles
- Challenges for Vietnam in the Globalization Era
- Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan
- Economic Analysis of Serious Accident Law in China
- Corporate Criminal Liability in Indonesia Anti-Corruption Law: Does It Work Properly?
- Transparency Policy Dilemma Under the Impact of International Integration: A Case of Vietnam