Chapter
Open Access
12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia
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Jaroslav Š Švelch
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Introduction: Why Game Production Matters? 7
- Contributors 7
-
Labour
- 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation 29
- 2. Self-Making and Game Making in the Future of Work 47
- 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era 65
- 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces 83
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Development
- 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play 103
- 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies 123
- 7. Unity Production: Capturing the Everyday Game Maker Market 141
- 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development 159
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Publishing & Monetization
- 9. How to Study Game Publishers: Activision Blizzard’s Corporate History 179
- 10. Who Creates Microtransactions : The Production Context of Video Game Monetization 197
- 11. Regulating In-Game Monetization : Implications of Regulation on Games Production 217
-
Regional Perspectives
- 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia 237
- 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry 257
- 14. The Development of Greater China’s Games Industry : From Copying to Imitation to Innovation 275
- Before and After: Towards Inclusive Production Studies, Theories, and Methods 293
- Complete Bibliography 309
- Index 347
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Introduction: Why Game Production Matters? 7
- Contributors 7
-
Labour
- 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation 29
- 2. Self-Making and Game Making in the Future of Work 47
- 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era 65
- 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces 83
-
Development
- 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play 103
- 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies 123
- 7. Unity Production: Capturing the Everyday Game Maker Market 141
- 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development 159
-
Publishing & Monetization
- 9. How to Study Game Publishers: Activision Blizzard’s Corporate History 179
- 10. Who Creates Microtransactions : The Production Context of Video Game Monetization 197
- 11. Regulating In-Game Monetization : Implications of Regulation on Games Production 217
-
Regional Perspectives
- 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia 237
- 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry 257
- 14. The Development of Greater China’s Games Industry : From Copying to Imitation to Innovation 275
- Before and After: Towards Inclusive Production Studies, Theories, and Methods 293
- Complete Bibliography 309
- Index 347