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7. Playing European Comic Books : The Videogame Adaptations of Astérix and Tintin, 1993–1997
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Manuel Garin
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Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Prologue 7
- Introduction 15
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Part I National Stories
- 1. National Games: Spanish Games of the 1980s 39
- 2. From Le Vampire Fou to Billy la Banlieue : Genre, Influences and Social Commentary in 1980s French Videogames 59
- 3. Finnish Fuck Games: A Lost Historical Footnote 75
- 4. Adopting an Orphaned Platform : The Second Life of the Sharp MZ-800 in Czechoslovakia 91
- 5. Cuthbert Goes Cloning : Ports, Platforms, and the Dragon 32 Microcomputer 111
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Part II Transnational Approaches
- 6. Masterpiece! Auteurism and European Videogames 131
- 7. Playing European Comic Books : The Videogame Adaptations of Astérix and Tintin, 1993–1997 151
- 8. Existential Ludology and Peter Wessel Zapffe 175
- 9. Europe Simulates Europe : How European Analogue Games Frame their Own Identity 193
- 10. Naturalist Tendency in European Narrative Games 209
- Conclusions (for now) 227
- Index 233
Chapters in this book
- Frontmatter 1
- Table of Contents 5
- Prologue 7
- Introduction 15
-
Part I National Stories
- 1. National Games: Spanish Games of the 1980s 39
- 2. From Le Vampire Fou to Billy la Banlieue : Genre, Influences and Social Commentary in 1980s French Videogames 59
- 3. Finnish Fuck Games: A Lost Historical Footnote 75
- 4. Adopting an Orphaned Platform : The Second Life of the Sharp MZ-800 in Czechoslovakia 91
- 5. Cuthbert Goes Cloning : Ports, Platforms, and the Dragon 32 Microcomputer 111
-
Part II Transnational Approaches
- 6. Masterpiece! Auteurism and European Videogames 131
- 7. Playing European Comic Books : The Videogame Adaptations of Astérix and Tintin, 1993–1997 151
- 8. Existential Ludology and Peter Wessel Zapffe 175
- 9. Europe Simulates Europe : How European Analogue Games Frame their Own Identity 193
- 10. Naturalist Tendency in European Narrative Games 209
- Conclusions (for now) 227
- Index 233