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(Not) In the Game

History, Paratexts, and Games
  • Edited by: Regina Seiwald and Edwin Vollans
Language: English
Published/Copyright: 2023
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Author / Editor information

Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.


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Regina Seiwald and Ed Vollans
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1
Section 1: Games and paratexts – a theoretical approach

Regina Seiwald
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Esther Wright
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Section 2: History as game paratext and games as historical paratexts

Iain Donald and Andrew James Reid
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Nick Webber
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Section 3: Game reception and paratexts

Michael Pennington
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101

E. Charlotte Stevens
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Section 4: Game production and paratexts

Alan Galey and Ellen Forget
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139

Ed Vollans
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161

Alison Harvey
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177
Section 5: Paratextual practices of play

Esther MacCallum-Stewart
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Regina Seiwald and Ed Vollans
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Publishing information
Pages and Images/Illustrations in book
eBook published on:
August 21, 2023
eBook ISBN:
9783110732924
Hardcover published on:
August 21, 2023
Hardcover ISBN:
9783110737691
Paperback published on:
November 4, 2024
Paperback ISBN:
9783111631868
Pages and Images/Illustrations in book
Front matter:
6
Main content:
224
Coloured Illustrations:
9
Downloaded on 8.9.2025 from https://www.degruyterbrill.com/document/doi/10.1515/9783110732924/html
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