Video Games as Art
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Frank G. Bosman
and Archibald L.H.M. van Wieringen
About this book
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Author / Editor information
Franciscus G. Bosman and Archibald L.H.M. van Wieringen, School of Catholic Theology, Tilburg University, Tilburg, the Netherlands.
Topics
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Frontmatter
I -
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Acknowledgements
V -
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Contents
VII -
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Introduction
1 -
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1 Artists and Developers: The Utilitarian- Inspirational Domain
20 -
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2 Curators and Visitors: The Practical-Consensual Domain
44 -
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3 Legislators and Politicians: The Juridical- Political Domain
62 -
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4 Thinkers and Doubters: The Theoretical- Conceptual Domain
76 -
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Conclusions
100 -
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Index of Video Games
111 -
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Index of Authors
113
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