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A short introduction to women in historical and archaeological video games
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Jane Draycott
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Chapters in this book
- Frontmatter I
- Contents V
- A short introduction to women in historical and archaeological video games 1
- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry 25
- Expectations vs. reality: Perceived accuracy when women are in historical video games 57
- “The hardest battles are fought in the mind”: The role of women in Viking Age games 75
- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms 101
- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs 139
- Senua’s psychosis and the stigma of mental health 171
- Playing (with) Gisla in Mount & Blade 195
- National trauma, powerlessness, and female protagonists in East Asian historical survival horror 225
- “Make him a woman:” Gender and witches in Darklands 243
- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise 269
- Uncharted heroines: Women, popular archaeology, and digital games 291
- Fourth wave feminism in video games: An analysis of Lara Croft 319
- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault 341
- List of contributors 361
- Index 365
Chapters in this book
- Frontmatter I
- Contents V
- A short introduction to women in historical and archaeological video games 1
- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry 25
- Expectations vs. reality: Perceived accuracy when women are in historical video games 57
- “The hardest battles are fought in the mind”: The role of women in Viking Age games 75
- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms 101
- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs 139
- Senua’s psychosis and the stigma of mental health 171
- Playing (with) Gisla in Mount & Blade 195
- National trauma, powerlessness, and female protagonists in East Asian historical survival horror 225
- “Make him a woman:” Gender and witches in Darklands 243
- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise 269
- Uncharted heroines: Women, popular archaeology, and digital games 291
- Fourth wave feminism in video games: An analysis of Lara Croft 319
- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault 341
- List of contributors 361
- Index 365