Expressive Space
-
Gregory Whistance-Smith
About this book
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Author / Editor information
Gregory Whistance-Smith, Registered Architect and Independent Scholar, Edmonton, Canada.
Topics
|
Publicly Available Download PDF |
I |
|
Publicly Available Download PDF |
VII |
|
Publicly Available Download PDF |
IX |
|
Publicly Available Download PDF |
XI |
|
Requires Authentication Unlicensed Licensed |
1 |
|
Requires Authentication Unlicensed Licensed |
10 |
|
Requires Authentication Unlicensed Licensed |
57 |
|
Requires Authentication Unlicensed Licensed |
87 |
|
Requires Authentication Unlicensed Licensed |
127 |
|
Requires Authentication Unlicensed Licensed |
156 |
|
Requires Authentication Unlicensed Licensed |
186 |
|
Requires Authentication Unlicensed Licensed |
215 |
|
Requires Authentication Unlicensed Licensed |
239 |
|
Requires Authentication Unlicensed Licensed |
245 |
|
Requires Authentication Unlicensed Licensed |
257 |
-
Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com