Book
Licensed
Unlicensed
Requires Authentication
Dual Wield
The Interplay of Poetry and Video Games
-
Jon Stone
Language:
English
Published/Copyright:
2022
About this book
Now in Paperback
In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.
Author / Editor information
Jon Stone, Matlock, England.
Topics
-
Download PDFPublicly Available
Frontmatter
i -
Download PDFPublicly Available
Contents
v -
Download PDFPublicly Available
Acknowledgments
vii -
Download PDFPublicly Available
Note on the Interactive Elements of the Project
viii -
Requires Authentication UnlicensedLicensed
Introduction: A World of Made
1 -
Requires Authentication UnlicensedLicensed
1 The Book and the Maze
17 -
Requires Authentication UnlicensedLicensed
2 Mixing Machines, or Some common animating principles that prefigure poem-game interplay
38 -
Requires Authentication UnlicensedLicensed
3 Matters of Translation, or What happens when poems and video games borrow from one another
62 -
Requires Authentication UnlicensedLicensed
4 Separation Anxiety, or Plotting and visualising the tensions that exist between poetry and video games
83 -
Requires Authentication UnlicensedLicensed
5 Marking the Map: Four Types of Interplay
105 -
Requires Authentication UnlicensedLicensed
6 Letters from a Wilderness
128 -
Requires Authentication UnlicensedLicensed
Conclusion
146 -
Requires Authentication UnlicensedLicensed
Bibliography
151 -
Requires Authentication UnlicensedLicensed
Mediography
158 -
Requires Authentication UnlicensedLicensed
Glossary
160 -
Requires Authentication UnlicensedLicensed
Index
162
Publishing information
Pages and Images/Illustrations in book
eBook published on:
February 21, 2022
eBook ISBN:
9783110719239
Hardcover published on:
March 7, 2022
Hardcover ISBN:
9783110718331
Paperback published on:
November 20, 2023
Paperback ISBN:
9783111355924
Pages and Images/Illustrations in book
Front matter:
8
Main content:
163
Illustrations:
17
Coloured Illustrations:
11
eBook ISBN:
9783110719239
Hardcover ISBN:
9783110718331
Paperback ISBN:
9783111355924
Audience(s) for this book
Scholars of game studies and English literature; Experimental poetry practitioners working in and around digital literature
Safety & product resources
-
Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com