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8 The Renaissance Marriage Game: A Simulation Game for Large Classes

  • Courtnay Konshuh and Frank Klaassen
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Abstract

This chapter describes the creation and implementation of a largescale simulation game (30-120 students) based on familial interactions and competition around the arrangement of marriages in the Italian Renaissance. It considers the challenges associated with the delivery of a game of this sort alongside the substantial learning potential offered by this approach. It provides reflection on the use of the game in practice and considers the ways in which it - and similar games - may be deployed more effectively in the future. Ultimately, the chapter makes a case for the use of games as a learning tool and offers a general model for the development of such large-scale games.

Abstract

This chapter describes the creation and implementation of a largescale simulation game (30-120 students) based on familial interactions and competition around the arrangement of marriages in the Italian Renaissance. It considers the challenges associated with the delivery of a game of this sort alongside the substantial learning potential offered by this approach. It provides reflection on the use of the game in practice and considers the ways in which it - and similar games - may be deployed more effectively in the future. Ultimately, the chapter makes a case for the use of games as a learning tool and offers a general model for the development of such large-scale games.

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