Self-Reference in the Media
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Edited by:
Winfried Nöth
and Nina Bishara
About this book
This book investigates how the media have become self-referential or self-reflexive instead of mediating between the real or fictional worlds about which their messages pretend to be and between the audience that they wish to inform, counsel, or entertain. The concept of self-reference is viewed very broadly. Self-reflexivity, metatexts, metapictures, metamusic, metacommunication, as well as intertextual, and intermedial references are all conceived of as forms of self-reference, although to different degrees and levels.
The contributions focus on the semiotic foundations of reference and self-reference, discuss the transdisciplinary context of self-reference in postmodern culture, and examine original studies from the worlds of print advertising, photography, film, television, computer games, media art, web art, and music. A wide range of different media products and topics are discussed including self-promotion on TV, the TV show Big Brother, the TV format "historytainment," media nostalgia, the documentation of documentation in documentary films, Marilyn Monroe in photographs, humor and paradox in animated films, metacommunication in computer games, metapictures, metafiction, metamusic, body art, and net art.
Author / Editor information
Winfried Nöth and Nina Bishara, University of Kassel, Germany.
Topics
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Frontmatter
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Contents
ix - Part I: Self-referentialmedia: Theoretical frameworks
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Self-reference in the media:The semiotic framework
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Distortion, fabrication, and disclosure in a self-referential culture:The irresistible force of reality
31 - Part II: Self-referential print advertising
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Modes of self-reference in advertising
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Metapictures and self-referential pictures
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“Absolut Anonymous”: Self-reference in opaque advertising
79 - Part III: Self-referential photography
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The death of photography in self-reference
95 -
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Marilyn:A paragone of the camera gaze
107 - Part IV: Self-referential film
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The self-reflexive screen: Outlines of a comprehensive model
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Nostalgia of the media / in the media
143 -
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Self-reference in animated films
155 - Part V: Self-referential television
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On the use of self-disclosure as a mode of audiovisual reflexivity
165 -
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The old in the new: Forms and functions of archive material in the presentation of television history on television
183 -
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There’s no business without show-business: Self-reference as self-promotion
195 - Part VI: Self-referential games
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Computer games:The epitome of self-reference
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Self-reference in computer games: A formalistic approach
219 -
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Metacommunication in play and in (computer) games
237 -
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Self-reflexivity in computer games: Analyses of selected examples
253 - Part VII: Other self-referential arts
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Looking through the computer screen: Self-reflexivity in net.art
269 -
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The artist and her bodily self: Self-reference in digital art/media
291 -
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Metafiction and metamusic: Exploring the limits of metareference
303 -
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Backmatter
325
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