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A Sixpence at Whist: Gaming and the English Middle Classes, 1680-1830
Language:
English
Published/Copyright:
2015
About this book
Peering through the windows of private homes and Assembly Rooms alike, this book shines a new light on the middle classes during the long eighteenth century.
Enlightenment thinking - the drive for order, organisation and rationality - was an underlying motive force in England's eighteenth century, influencing middle class thinking with regard to the running and improvement of business.In the same way, it shaped their choice of leisure activities. As many turned their backs on blood sports, they found that music, conversation and cards embodied rational enjoyment and exercise of human intellect and ability.
For the middle classes, card play made use of skills they had in hand and could be justified on the basis of teaching the young their numbers and the importance of accounting for money lost and won. The careful score-keeping, the accounting for sums won and lost, and the order and discipline of these players' favourite card games echoed and suited their tidy lives. As important participants in polite society on the strength of their new wealth and theirincreasing social prominence, the middle classes embraced the agreeable pastimes of gentility while rejecting its dangerous extremes. Card play became a means of forming and reinforcing social and commercial bonds within complex webs of family and business circles. As they tugged the fashionable activity of gaming onto their own playing-field from the high-risk arena of the aristocracy, the middle classes were imposing order on disorder, subjecting a reckless activity to new restraints. Drawing on the personal papers of the commercial and professional classes of eighteenth-century England, A Sixpence at Whist tells the stories of these men and women at play.
JANETE. MULLIN is Lecturer in History at St. Thomas University and the University of New Brunswick, both in Fredericton, N.B., Canada.
Enlightenment thinking - the drive for order, organisation and rationality - was an underlying motive force in England's eighteenth century, influencing middle class thinking with regard to the running and improvement of business.In the same way, it shaped their choice of leisure activities. As many turned their backs on blood sports, they found that music, conversation and cards embodied rational enjoyment and exercise of human intellect and ability.
For the middle classes, card play made use of skills they had in hand and could be justified on the basis of teaching the young their numbers and the importance of accounting for money lost and won. The careful score-keeping, the accounting for sums won and lost, and the order and discipline of these players' favourite card games echoed and suited their tidy lives. As important participants in polite society on the strength of their new wealth and theirincreasing social prominence, the middle classes embraced the agreeable pastimes of gentility while rejecting its dangerous extremes. Card play became a means of forming and reinforcing social and commercial bonds within complex webs of family and business circles. As they tugged the fashionable activity of gaming onto their own playing-field from the high-risk arena of the aristocracy, the middle classes were imposing order on disorder, subjecting a reckless activity to new restraints. Drawing on the personal papers of the commercial and professional classes of eighteenth-century England, A Sixpence at Whist tells the stories of these men and women at play.
JANETE. MULLIN is Lecturer in History at St. Thomas University and the University of New Brunswick, both in Fredericton, N.B., Canada.
Topics
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Frontmatter
i -
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Contents
ix -
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List of Illustrations
x -
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Acknowledgements
xi -
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Introduction
1 -
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1 Middling work and play
21 -
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2 Family time
37 -
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3 Hospitable homes
57 -
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4 Crowded stages
85 -
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5 Morality issues
109 -
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6 Risk and the middling sort
129 -
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7 Miscreant sons and the middling sort
155 -
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Conclusion
173 -
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Appendix: Card games played (or avoided) by the 177 middling sort
177 -
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Bibliography
181 -
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Index
223
Publishing information
Pages and Images/Illustrations in book
eBook published on:
January 17, 2024
eBook ISBN:
9781782045700
Original publisher:
Boydell Press
Pages and Images/Illustrations in book
eBook ISBN:
9781782045700
Keywords for this book
Gaming; English Middle Classes; Leisure Activities; Card Games; Social History; Cultural Practices; Entertainment; Middle Class Lifestyle
Audience(s) for this book
For an expert adult audience, including professional development and academic research