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Computer Graphics Programming in OpenGL with Java
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Scott Vahl Gordon
Language:
English
Published/Copyright:
2021
About this book
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
Features:
- Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
- Explains how to optimize code with tools such as Nvidia’s Nsight debugger
- Includes companion files with code, object models, figures, and more.
Author / Editor information
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.
Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
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Publishing information
Pages and Images/Illustrations in book
eBook published on:
September 16, 2021
eBook ISBN:
9781683927358
Hardcover published on:
October 22, 2021
Hardcover ISBN:
9781683927365
Edition:
3rd edition
Pages and Images/Illustrations in book
Main content:
516
Keywords for this book
computer science; computer graphics; computer programming; 3D graphics; shaders
Safety & product resources
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Manufacturer information:
Walter de Gruyter GmbH
Genthiner Straße 13
10785 Berlin
productsafety@degruyterbrill.com