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Mercury Learning and Information
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Chapter 11 Graphics and Animation
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Kapitel in diesem Buch
- Frontmatter i
- CONTENTS vii
- Preface xvii
- Acknowledgments xix
- Chapter 1 Video Games 1
- Chapter 2 Basic Game Design Concepts 25
- Chapter 3 Basic Programming Concepts 45
- Chapter 4 Fusion Basics 57
- Chapter 5 Finding Your Way Around 63
- Chapter 6 Working With Objects 89
- Chapter 7 Configuring Properties 101
- Chapter 8 Fusion Coding Basics 131
- Chapter 9 Backing up Your Games 153
- Chapter 10 Movement 163
- Chapter 11 Graphics and Animation 179
- Chapter 12 Creating A Bat-and-Ball Game 187
- Chapter 13 Scrolling Game Concepts 237
- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game 243
- Chapter 15 Creating A Platform Game 285
- Chapter 16 Creating A Mouse Clicker Game 307
- Chapter 17 Bug Finding And Fixing 325
- Chapter 18 Additional Concepts 335
- Chapter 19 Distribution and Publishing 351
- Chapter 20 Fusion 2.5+ 365
- Chapter 21 Help and Resources 375
- Index 389
Kapitel in diesem Buch
- Frontmatter i
- CONTENTS vii
- Preface xvii
- Acknowledgments xix
- Chapter 1 Video Games 1
- Chapter 2 Basic Game Design Concepts 25
- Chapter 3 Basic Programming Concepts 45
- Chapter 4 Fusion Basics 57
- Chapter 5 Finding Your Way Around 63
- Chapter 6 Working With Objects 89
- Chapter 7 Configuring Properties 101
- Chapter 8 Fusion Coding Basics 131
- Chapter 9 Backing up Your Games 153
- Chapter 10 Movement 163
- Chapter 11 Graphics and Animation 179
- Chapter 12 Creating A Bat-and-Ball Game 187
- Chapter 13 Scrolling Game Concepts 237
- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game 243
- Chapter 15 Creating A Platform Game 285
- Chapter 16 Creating A Mouse Clicker Game 307
- Chapter 17 Bug Finding And Fixing 325
- Chapter 18 Additional Concepts 335
- Chapter 19 Distribution and Publishing 351
- Chapter 20 Fusion 2.5+ 365
- Chapter 21 Help and Resources 375
- Index 389