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Mercury Learning and Information
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Appendix D: Selected Exercise Solutions (Chapter 10)
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Kapitel in diesem Buch
- Frontmatter i
- Dedication v
- CONTENTS vii
- FOREWORD xiii
- ACKNOWLEDGMENTS xvii
- INTRODUCTION xix
- NOTE ON THE SECOND EDITION xxiii
- ABOUT THE AUTHORS xxv
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Part I Games Writing in Context
- Chapter 1 A Brief History of Game Stories 1
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Part II What Do Games Writers Do? And How Do They Do It?
- Chapter 2 Decoding And Devising the Brief 49
- Chapter 3 NDAs & Contracts 67
- Chapter 4 Collaboration: Team Us 81
- Chapter 5 Narrative Design 89
- Chapter 6 Outlines & Treatments 101
- Chapter 7 Character Documents 121
- Chapter 8 Environmental Storytelling 137
- Chapter 9 Writing Scripts 159
- Chapter 10 Editing 185
- Chapter 11 Consultancy 199
- Chapter 12 Adaptations: Turning Other Things Into Games 207
- Chapter 13 Other Roles of the Games Writer 217
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PART III Beyond the Basics
- Chapter 14 Why Have Stories At All? 227
- Chapter 15 What is Plot and How does it Work? 239
- Chapter 16 Other Resources for Writers: More Than Movies 255
- Chapter 17 Marrying Design And Story: Driver 76 Case Study 267
- Chapter 18 Storyloading 295
- Chapter 19 Shifting Agency 301
- Chapter 20 Time Gates and Act Stimulants 309
- Chapter 21 Aristotle, Games Writing, and Games 319
- Chapter 22 Choice or Enlightenment? 333
- Chapter 23 The Future of Games Writing 339
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Part IV What’s It Like Being a Games Writer?
- Chapter 24 What’s It Like Being a Games Writer? 345
- Appendix A: Rating Systems 371
- Appendix B: Sample Non-Disclosure Agreement 373
- Appendix C: Sample Writing Services Contract 377
- Appendix D: Selected Exercise Solutions (Chapter 10) 385
- Index 387
Kapitel in diesem Buch
- Frontmatter i
- Dedication v
- CONTENTS vii
- FOREWORD xiii
- ACKNOWLEDGMENTS xvii
- INTRODUCTION xix
- NOTE ON THE SECOND EDITION xxiii
- ABOUT THE AUTHORS xxv
-
Part I Games Writing in Context
- Chapter 1 A Brief History of Game Stories 1
-
Part II What Do Games Writers Do? And How Do They Do It?
- Chapter 2 Decoding And Devising the Brief 49
- Chapter 3 NDAs & Contracts 67
- Chapter 4 Collaboration: Team Us 81
- Chapter 5 Narrative Design 89
- Chapter 6 Outlines & Treatments 101
- Chapter 7 Character Documents 121
- Chapter 8 Environmental Storytelling 137
- Chapter 9 Writing Scripts 159
- Chapter 10 Editing 185
- Chapter 11 Consultancy 199
- Chapter 12 Adaptations: Turning Other Things Into Games 207
- Chapter 13 Other Roles of the Games Writer 217
-
PART III Beyond the Basics
- Chapter 14 Why Have Stories At All? 227
- Chapter 15 What is Plot and How does it Work? 239
- Chapter 16 Other Resources for Writers: More Than Movies 255
- Chapter 17 Marrying Design And Story: Driver 76 Case Study 267
- Chapter 18 Storyloading 295
- Chapter 19 Shifting Agency 301
- Chapter 20 Time Gates and Act Stimulants 309
- Chapter 21 Aristotle, Games Writing, and Games 319
- Chapter 22 Choice or Enlightenment? 333
- Chapter 23 The Future of Games Writing 339
-
Part IV What’s It Like Being a Games Writer?
- Chapter 24 What’s It Like Being a Games Writer? 345
- Appendix A: Rating Systems 371
- Appendix B: Sample Non-Disclosure Agreement 373
- Appendix C: Sample Writing Services Contract 377
- Appendix D: Selected Exercise Solutions (Chapter 10) 385
- Index 387