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book: Python. An Introduction to Programming
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Python. An Introduction to Programming

Language: English
Published/Copyright: 2016

About this book

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.

Features:

  • Introduces programming concepts that use Python 3
  • Includes many examples based on video game development
  • 4-color throughout with game demos on the companion files

Author / Editor information

Parker James R. :

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

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Publishing information
Pages and Images/Illustrations in book
eBook published on:
December 12, 2016
eBook ISBN:
9781683923060
Paperback published on:
December 12, 2016
Paperback ISBN:
9781944534653
Pages and Images/Illustrations in book
Main content:
600
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