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Appendix A Odd-Numbered Answers to Exercises
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Charles P. Schultz
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Chapters in this book
- Frontmatter i
- Contents v
- Preface xiii
- Acknowledgments xv
- Chapter 1 Two Rules of Game Testing 1
- Chapter 2 Being a Game Tester 15
- Chapter 3 Why Testing is Important 41
- Chapter 4 Software Quality 65
- Chapter 5 Test Phases 93
- Chapter 6 The Game Testing Process 119
- Chapter 7 Testing by the Numbers 143
- Chapter 8 Combinatorial Testing 153
- Chapter 9 Test Flow Diagrams 189
- Chapter 10 Cleanroom Testing 223
- Chapter 11 Test Trees 255
- Chapter 12 Ad Hoc Testing and Gameplay Testing 273
- Chapter 13 Defect Triggers 295
- Chapter 14 Regression Testing and Test Reuse 321
- Chapter 15 Exploratory Game Testing 345
- Appendix A Odd-Numbered Answers to Exercises 361
- Appendix B Basic Test Plan Template 375
- Appendix C Combinatorial Test Templates 383
- Appendix D Test Flow Diagram (TFD) Templates 391
- Appendix E On the Companion Disc 401
- Index 409
Chapters in this book
- Frontmatter i
- Contents v
- Preface xiii
- Acknowledgments xv
- Chapter 1 Two Rules of Game Testing 1
- Chapter 2 Being a Game Tester 15
- Chapter 3 Why Testing is Important 41
- Chapter 4 Software Quality 65
- Chapter 5 Test Phases 93
- Chapter 6 The Game Testing Process 119
- Chapter 7 Testing by the Numbers 143
- Chapter 8 Combinatorial Testing 153
- Chapter 9 Test Flow Diagrams 189
- Chapter 10 Cleanroom Testing 223
- Chapter 11 Test Trees 255
- Chapter 12 Ad Hoc Testing and Gameplay Testing 273
- Chapter 13 Defect Triggers 295
- Chapter 14 Regression Testing and Test Reuse 321
- Chapter 15 Exploratory Game Testing 345
- Appendix A Odd-Numbered Answers to Exercises 361
- Appendix B Basic Test Plan Template 375
- Appendix C Combinatorial Test Templates 383
- Appendix D Test Flow Diagram (TFD) Templates 391
- Appendix E On the Companion Disc 401
- Index 409